ID|NAME|COST|TYPE|POWER|TOUGHNESS|ORACLE|SET|RARITY|DBPRICE|LANG|RATING|ARTIST|COLLNUM|RULINGS|TEXT|ENID|PROPERTIES
4596|Altar Of Dementia (Altar of Dementia)|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.|Tempest|Rare|0.0||4.457|Brom|1||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.|0|
4599|Coiled Tinviper|{3}|Artifact Creature - Snake|2|1|First strike|Tempest|Common|0.0||1.804|John Matson|2||First strike|0|
4600|Cold Storage|{4}|Artifact|||{3}: Exile target creature you control.<br>Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.|Tempest|Rare|0.0||3.237|Greg Simanson|3||{3}: Exile target creature you control.<br>Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.|0|
4601|Cursed Scroll|{1}|Artifact|||{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.|Tempest|Rare|0.0||4.484|D. Alexander Gregory|4||{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.|0|
4602|Echo Chamber|{4}|Artifact|||{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.|Tempest|Rare|0.0||2.789|Donato Giancola|5||{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.|0|
4603|Emerald Medallion|{2}|Artifact|||Green spells you cast cost {1} less to cast.|Tempest|Rare|0.0||4.042|Sue Ellen Brown|6||Green spells you cast cost {1} less to cast.|0|
4604|Emmessi Tome|{4}|Artifact|||{5}, {T}: Draw two cards, then discard a card.|Tempest|Rare|0.0||1.25|Tom Wänerstrand|7||{5}, {T}: Draw two cards, then discard a card.|0|
4605|Energizer|{4}|Artifact Creature - Juggernaut|2|2|{2}, {T}: Put a +1/+1 counter on Energizer.|Tempest|Rare|0.0||2.205|Val Mayerik|8||{2}, {T}: Put a +1/+1 counter on Energizer.|0|
4606|Essence Bottle|{2}|Artifact|||{3}, {T}: Put an elixir counter on Essence Bottle.<br>{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.|Tempest|Uncommon|0.0||0.956|Donato Giancola|9||{3}, {T}: Put an elixir counter on Essence Bottle.<br>{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.|0|
4607|Excavator|{2}|Artifact|||{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.|Tempest|Uncommon|0.0||1.133|Tom Kyffin|10||{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.|0|
4608|Flowstone Sculpture|{6}|Artifact Creature - Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <i>(This effect lasts indefinitely.)</i>|Tempest|Rare|0.0||3.432|Hannibal King|11||{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <i>(This effect lasts indefinitely.)</i>|0|
4609|Fool's Tome|{4}|Artifact|||{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.|Tempest|Rare|0.0||2.167|Julie Baroh|12||{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.|0|
4610|Grindstone|{1}|Artifact|||{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.|Tempest|Rare|0.0||4.75|Greg Simanson|13||{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.|0|
4611|Helm of Possession|{4}|Artifact|||You may choose not to untap Helm of Possession during your untap step.<br>{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.|Tempest|Rare|0.0||3.896|Janet Aulisio|14||You may choose not to untap Helm of Possession during your untap step.<br>{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.|0|
4612|Jet Medallion|{2}|Artifact|||Black spells you cast cost {1} less to cast.|Tempest|Rare|0.0||4.706|Sue Ellen Brown|15||Black spells you cast cost {1} less to cast.|0|
4613|Jinxed Idol|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.<br>Sacrifice a creature: Target opponent gains control of Jinxed Idol.|Tempest|Rare|0.0||3.542|John Matson|16||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.<br>Sacrifice a creature: Target opponent gains control of Jinxed Idol.|0|
4614|Lotus Petal|{0}|Artifact|||{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.|Tempest|Common|0.0||4.812|April Lee|17||{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.|0|
4615|Magnetic Web|{2}|Artifact|||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.<br>Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.<br>{1}, {T}: Put a magnet counter on target creature.|Tempest|Rare|0.0||2.625|Adam Rex|18||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.<br>Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.<br>{1}, {T}: Put a magnet counter on target creature.|0|
4616|Manakin|{2}|Artifact Creature - Construct|1|1|{T}: Add {1} to your mana pool.|Tempest|Common|0.0||2.914|Scott Kirschner|19||{T}: Add {1} to your mana pool.|0|
4617|Metallic Sliver|{1}|Artifact Creature - Sliver|1|1||Tempest|Common|0.0||3.312|L. A. Williams|20|||0|
4618|Mogg Cannon|{2}|Artifact|||{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.|Tempest|Uncommon|0.0||2.82|Mike Raabe|21||{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.|0|
4620|Pearl Medallion|{2}|Artifact|||White spells you cast cost {1} less to cast.|Tempest|Rare|0.0||4.387|Sue Ellen Brown|22||White spells you cast cost {1} less to cast.|0|
4621|Phyrexian Grimoire|{3}|Artifact|||{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.|Tempest|Rare|0.0||2.433|Doug Chaffee|23||{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.|0|
4623|Phyrexian Splicer|{2}|Artifact|||{2}, {T}: Choose one- flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.|Tempest|Uncommon|0.0||3.306|Brom|24||{2}, {T}: Choose one- flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.|0|
4624|Puppet Strings|{3}|Artifact|||{2}, {T}: You may tap or untap target creature.|Tempest|Uncommon|0.0||3.587|Scott Kirschner|25||{2}, {T}: You may tap or untap target creature.|0|
4625|Ruby Medallion|{2}|Artifact|||Red spells you cast cost {1} less to cast.|Tempest|Rare|0.0||4.534|Sue Ellen Brown|26||Red spells you cast cost {1} less to cast.|0|
4626|Sapphire Medallion|{2}|Artifact|||Blue spells you cast cost {1} less to cast.|Tempest|Rare|0.0||4.403|Sue Ellen Brown|27||Blue spells you cast cost {1} less to cast.|0|
4627|Scalding Tongs|{2}|Artifact|||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.|Tempest|Rare|0.0||3.464|Randy Gallegos|28||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.|0|
4628|Scroll Rack|{2}|Artifact|||{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.|Tempest|Rare|0.0||4.5|Heather Hudson|29||{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.|0|
4629|Squee's Toy|{1}|Artifact|||{T}: Prevent the next 1 damage that would be dealt to target creature this turn.|Tempest|Common|0.0||3.265|Heather Hudson|30||{T}: Prevent the next 1 damage that would be dealt to target creature this turn.|0|
4631|Telethopter|{4}|Artifact Creature - Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.|Tempest|Uncommon|0.0||0.962|Thomas M. Baxa|31||Tap an untapped creature you control: Telethopter gains flying until end of turn.|0|
4632|Thumbscrews|{2}|Artifact|||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.|Tempest|Rare|0.0||2.0|Charles Gillespie|32||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.|0|
4633|Torture Chamber|{3}|Artifact|||At the beginning of your upkeep, put a pain counter on Torture Chamber.<br>At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.<br>{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.|Tempest|Rare|0.0||1.714|Thomas Gianni|33||At the beginning of your upkeep, put a pain counter on Torture Chamber.<br>At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.<br>{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.|0|
4634|Watchdog|{3}|Artifact Creature - Hound|1|2|Watchdog blocks each turn if able.<br>As long as Watchdog is untapped, all creatures attacking you get -1/-0.|Tempest|Uncommon|0.0||2.614|Richard Kane Ferguson|34||Watchdog blocks each turn if able.<br>As long as Watchdog is untapped, all creatures attacking you get -1/-0.|0|
4635|Abandon Hope|{X}{1}{B}|Sorcery|||As an additional cost to cast Abandon Hope, discard X cards.<br>Look at target opponent's hand and choose X cards from it. That player discards those cards.|Tempest|Uncommon|0.0||2.588|Alan Pollack|35||As an additional cost to cast Abandon Hope, discard X cards.<br>Look at target opponent's hand and choose X cards from it. That player discards those cards.|0|
4636|Ancient Tomb||Land|||{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.|Tempest|Uncommon|0.0||4.285|Colin MacNeil|36||{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.|0|
4638|Bounty Hunter|{2}{B}{B}|Creature - Human Archer Minion|2|2|{T}: Put a bounty counter on target nonblack creature.<br>{T}: Destroy target creature with a bounty counter on it.|Tempest|Rare|0.0||3.192|Brian Snoddy|37||{T}: Put a bounty counter on target nonblack creature.<br>{T}: Destroy target creature with a bounty counter on it.|0|
4639|Carrionette|{1}{B}|Creature - Skeleton|1|1|{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.|Tempest|Rare|0.0||3.68|Pete Venters|38||{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.|0|
4640|Clot Sliver|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."|Tempest|Common|0.0||3.308|Jeff Laubenstein|39||All Slivers have "{2}: Regenerate this permanent."|0|
4642|Coffin Queen|{2}{B}|Creature - Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.<br>{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.|Tempest|Rare|0.0||4.581|Kaja Foglio|40||You may choose not to untap Coffin Queen during your untap step.<br>{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.|0|
4643|Commander Greven il-Vec|{3}{B}{B}{B}|Legendary Creature - Human Warrior|7|5|Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i><br>When Commander Greven il-Vec enters the battlefield, sacrifice a creature.|Tempest|Rare|0.0||3.837|Kev Walker|41||Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i><br>When Commander Greven il-Vec enters the battlefield, sacrifice a creature.|0|
4644|Corpse Dance|{2}{B}|Instant|||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.|Tempest|Rare|0.0||4.161|Brian Snoddy|42||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.|0|
4647|Darkling Stalker|{3}{B}|Creature - Shade Spirit|1|1|{B}: Regenerate Darkling Stalker.<br>{B}: Darkling Stalker gets +1/+1 until end of turn.|Tempest|Common|0.0||3.25|Susan Van Camp|43||{B}: Regenerate Darkling Stalker.<br>{B}: Darkling Stalker gets +1/+1 until end of turn.|0|
4648|Dauthi Embrace|{2}{B}|Enchantment|||{B}{B}: Target creature gains shadow until end of turn. <i>(It can block or be blocked by only creatures with shadow.)</i>|Tempest|Uncommon|0.0||4.333|Andrew Robinson|44||{B}{B}: Target creature gains shadow until end of turn. <i>(It can block or be blocked by only creatures with shadow.)</i>|0|
4649|Dauthi Ghoul|{1}{B}|Creature - Dauthi Zombie|1|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.|Tempest|Uncommon|0.0||3.771|Tom Kyffin|45||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.|0|
4650|Dauthi Horror|{1}{B}|Creature - Dauthi Horror|2|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Dauthi Horror can't be blocked by white creatures.|Tempest|Common|0.0||3.961|Jeff Laubenstein|46||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Dauthi Horror can't be blocked by white creatures.|0|
4651|Dauthi Marauder|{2}{B}|Creature - Dauthi Minion|3|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|Tempest|Common|0.0||3.786|Andrew Robinson|47||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|0|
4652|Dauthi Mercenary|{2}{B}|Creature - Dauthi Knight Mercenary|2|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.|Tempest|Uncommon|0.0||3.795|Matthew Wilson|48||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.|0|
4653|Dauthi Mindripper|{3}{B}|Creature - Dauthi Minion|2|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.|Tempest|Uncommon|0.0||3.648|L. A. Williams|49||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.|0|
4654|Dauthi Slayer|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Dauthi Slayer attacks each turn if able.|Tempest|Common|0.0||4.385|Dermot Power|50||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Dauthi Slayer attacks each turn if able.|0|
4657|Disturbed Burial|{1}{B}|Sorcery|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return target creature card from your graveyard to your hand.|Tempest|Common|0.0||3.071|Heather Hudson|51||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return target creature card from your graveyard to your hand.|0|
4660|Endless Scream|{X}{B}|Enchantment - Aura|||Enchant creature<br>Endless Scream enters the battlefield with X scream counters on it.<br>Enchanted creature gets +1/+0 for each scream counter on Endless Scream.|Tempest|Common|0.0||4.06|Joel Biske|52||Enchant creature<br>Endless Scream enters the battlefield with X scream counters on it.<br>Enchanted creature gets +1/+0 for each scream counter on Endless Scream.|0|
4662|Evincar's Justice|{2}{B}{B}|Sorcery|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Evincar's Justice deals 2 damage to each creature and each player.|Tempest|Common|0.0||3.333|Hannibal King|53||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Evincar's Justice deals 2 damage to each creature and each player.|0|
4663|Extinction|{4}{B}|Sorcery|||Destroy all creatures of the creature type of your choice.|Tempest|Rare|0.0||4.114|Una Fricker|54||Destroy all creatures of the creature type of your choice.|0|
4664|Fevered Convulsions|{B}{B}|Enchantment|||{2}{B}{B}: Put a -1/-1 counter on target creature.|Tempest|Rare|0.0||2.619|Jeff Miracola|55||{2}{B}{B}: Put a -1/-1 counter on target creature.|0|
4666|Imps' Taunt|{1}{B}|Instant|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Target creature attacks this turn if able.|Tempest|Uncommon|0.0||2.159|Colin MacNeil|56||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Target creature attacks this turn if able.|0|
4667|Kezzerdrix|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike<br>At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.|Tempest|Rare|0.0||3.597|Matthew Wilson|57||First strike<br>At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.|0|
4670|Leeching Licid|{1}{B}|Creature - Licid|1|1|{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.<br>At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.|Tempest|Uncommon|0.0||1.867|Joel Biske|58||{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.<br>At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.|0|
4672|Maddening Imp|{2}{B}|Creature - Imp|1|1|Flying <br>{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.|Tempest|Rare|0.0||4.095|Zina Saunders|59||Flying <br>{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.|0|
4673|Marsh Lurker|{3}{B}|Creature - Beast|3|2|Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>|Tempest|Common|0.0||0.889|Tom Kyffin|60||Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>|0|
4674|Mindwhip Sliver|{2}{B}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."|Tempest|Uncommon|0.0||2.778|Jeff Miracola|61||All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."|0|
4675|Minion of the Wastes|{3}{B}{B}{B}|Creature - Minion|*|*|Trample<br>As Minion of the Wastes enters the battlefield, pay any amount of life.<br>Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.|Tempest|Rare|0.0||3.8|Scott Kirschner|62||Trample<br>As Minion of the Wastes enters the battlefield, pay any amount of life.<br>Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.|0|
4677|Pit Imp|{B}|Creature - Imp|0|1|Flying<br>{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.|Tempest|Common|0.0||2.792|Phil Foglio|63||Flying<br>{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.|0|
4679|Rats of Rath|{1}{B}|Creature - Rat|2|1|{B}: Destroy target artifact, creature, or land you control.|Tempest|Common|0.0||2.667|John Matson|64||{B}: Destroy target artifact, creature, or land you control.|0|
4683|Sarcomancy|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.<br>At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.|Tempest|Rare|0.0||4.385|Daren Bader|65||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.<br>At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.|0|
4684|Screeching Harpy|{2}{B}{B}|Creature - Harpy Beast|2|2|Flying<br>{1}{B}: Regenerate Screeching Harpy.|Tempest|Uncommon|0.0||2.267|Una Fricker|66||Flying<br>{1}{B}: Regenerate Screeching Harpy.|0|
4685|Servant of Volrath|{2}{B}|Creature - Minion|3|3|When Servant of Volrath leaves the battlefield, sacrifice a creature.|Tempest|Common|0.0||1.455|Brian Snoddy|67||When Servant of Volrath leaves the battlefield, sacrifice a creature.|0|
4686|Skyshroud Vampire|{3}{B}{B}|Creature - Vampire|3|3|Flying<br>Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.|Tempest|Uncommon|0.0||2.963|Gary Leach|68||Flying<br>Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.|0|
4687|Souldrinker|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.|Tempest|Uncommon|0.0||1.675|Dermot Power|69||Pay 3 life: Put a +1/+1 counter on Souldrinker.|0|
4688|Spinal Graft|{1}{B}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +3/+3.<br>When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.|Tempest|Common|0.0||2.591|Ron Spencer|70||Enchant creature<br>Enchanted creature gets +3/+3.<br>When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.|0|
4689|Armor Sliver|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."|Tempest|Uncommon|0.0||1.739|Scott Kirschner|71||All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."|0|
4691|Capsize|{1}{U}{U}|Instant|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return target permanent to its owner's hand.|Tempest|Common|0.0||4.494|Tom Wänerstrand|72||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Return target permanent to its owner's hand.|0|
4695|Dismiss|{2}{U}{U}|Instant|||Counter target spell.<br>Draw a card.|Tempest|Uncommon|0.0||4.27|Donato Giancola|73||Counter target spell.<br>Draw a card.|0|
4697|Duplicity|{3}{U}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.<br>At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.<br>At the beginning of your end step, discard a card.<br>When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.|Tempest|Rare|0.0||1.233|Dan Frazier|74||When Duplicity enters the battlefield, exile the top five cards of your library face down.<br>At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.<br>At the beginning of your end step, discard a card.<br>When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.|0|
4698|Ertai's Meddling|{X}{U}|Instant|||X can't be 0. <br>Target spell's controller exiles it with X delay counters on it.<br>At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.|Tempest|Rare|0.0||4.14|Steve Luke|75||X can't be 0. <br>Target spell's controller exiles it with X delay counters on it.<br>At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.|0|
4699|Escaped Shapeshifter|{3}{U}{U}|Creature - Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.|Tempest|Rare|0.0||2.833|Douglas Shuler|76||As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.|0|
4701|Fylamarid|{1}{U}{U}|Creature - Squid Beast|1|3|Flying<br>Fylamarid can't be blocked by blue creatures.<br>{U}: Target creature becomes blue until end of turn.|Tempest|Uncommon|0.0||2.732|Una Fricker|77||Flying<br>Fylamarid can't be blocked by blue creatures.<br>{U}: Target creature becomes blue until end of turn.|0|
4706|Interdict|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <i>(Mana abilities can't be targeted.)</i><br>Draw a card.|Tempest|Uncommon|0.0||3.55|Jeff Laubenstein|78||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <i>(Mana abilities can't be targeted.)</i><br>Draw a card.|0|
4707|Intuition|{2}{U}|Instant|||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.|Tempest|Rare|0.0||4.407|April Lee|79||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.|0|
4708|Legacy's Allure|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.<br>Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <i>(This effect lasts indefinitely.)</i>|Tempest|Uncommon|0.0||3.652|Daren Bader|80||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.<br>Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <i>(This effect lasts indefinitely.)</i>|0|
4709|Legerdemain|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <i>(This effect lasts indefinitely.)</i>|Tempest|Uncommon|0.0||3.5|Daren Bader|81||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <i>(This effect lasts indefinitely.)</i>|0|
4710|Mana Severance|{1}{U}|Sorcery|||Search your library for any number of land cards and exile them. Then shuffle your library.|Tempest|Rare|0.0||4.013|Terese Nielsen|82||Search your library for any number of land cards and exile them. Then shuffle your library.|0|
4713|Meditate|{2}{U}|Instant|||Draw four cards. You skip your next turn.|Tempest|Rare|0.0||3.829|Susan Van Camp|83||Draw four cards. You skip your next turn.|0|
4714|Mnemonic Sliver|{2}{U}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."|Tempest|Uncommon|0.0||2.75|Randy Gallegos|84||All Slivers have "{2}, Sacrifice this permanent: Draw a card."|0|
4717|Precognition|{4}{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.|Tempest|Rare|0.0||2.867|Jeff Miracola|85||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.|0|
4718|Propaganda|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.|Tempest|Uncommon|0.0||4.672|Jeff Miracola|86||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.|0|
4720|Rootwater Diver|{U}|Creature - Merfolk|1|1|{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.|Tempest|Uncommon|0.0||3.643|Ron Spencer|87||{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.|0|
4721|Rootwater Hunter|{2}{U}|Creature - Merfolk|1|1|{T}: Rootwater Hunter deals 1 damage to target creature or player.|Tempest|Common|0.0||3.28|Brom|88||{T}: Rootwater Hunter deals 1 damage to target creature or player.|0|
4723|Rootwater Shaman|{2}{U}|Creature - Merfolk Shaman|2|2|You may cast Aura cards with enchant creature as though they had flash.|Tempest|Rare|0.0||3.6|Paolo Parente|89||You may cast Aura cards with enchant creature as though they had flash.|0|
4725|Shadow Rift|{U}|Instant|||Target creature gains shadow until end of turn. <i>(It can block or be blocked by only creatures with shadow.)</i><br>Draw a card.|Tempest|Common|0.0||4.306|Adam Rex|90||Target creature gains shadow until end of turn. <i>(It can block or be blocked by only creatures with shadow.)</i><br>Draw a card.|0|
4727|Skyshroud Condor|{1}{U}|Creature - Bird|2|2|Flying<br>Cast Skyshroud Condor only if you've cast another spell this turn.|Tempest|Uncommon|0.0||1.74|Doug Chaffee|91||Flying<br>Cast Skyshroud Condor only if you've cast another spell this turn.|0|
4729|Steal Enchantment|{U}{U}|Enchantment - Aura|||Enchant enchantment<br>You control enchanted enchantment.|Tempest|Uncommon|0.0||3.55|Hannibal King|92||Enchant enchantment<br>You control enchanted enchantment.|0|
4730|Stinging Licid|{1}{U}|Creature - Licid|1|1|{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.<br>Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.|Tempest|Uncommon|0.0||2.906|Paolo Parente|93||{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.<br>Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.|0|
4732|Thalakos Dreamsower|{2}{U}|Creature - Thalakos Wizard|1|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>You may choose not to untap Thalakos Dreamsower during your untap step.<br>Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.|Tempest|Uncommon|0.0||2.917|Susan Van Camp|94||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>You may choose not to untap Thalakos Dreamsower during your untap step.<br>Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.|0|
4733|Thalakos Mistfolk|{2}{U}|Creature - Thalakos Illusion|2|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{U}: Put Thalakos Mistfolk on top of its owner's library.|Tempest|Common|0.0||2.75|Richard Kane Ferguson|95||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{U}: Put Thalakos Mistfolk on top of its owner's library.|0|
4734|Thalakos Seer|{U}{U}|Creature - Thalakos Wizard|1|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>When Thalakos Seer leaves the battlefield, draw a card.|Tempest|Common|0.0||3.65|Ron Spencer|96||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>When Thalakos Seer leaves the battlefield, draw a card.|0|
4735|Thalakos Sentry|{1}{U}|Creature - Thalakos Soldier|1|2|Shadow <i>(This creature can block or be blocked by only creatures with shadow)</i>|Tempest|Common|0.0||2.136|Andrew Robinson|97||Shadow <i>(This creature can block or be blocked by only creatures with shadow)</i>|0|
4737|Time Warp|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.|Tempest|Rare|0.0||4.446|Pete Venters|98||Target player takes an extra turn after this one.|0|
4738|Tradewind Rider|{3}{U}|Creature - Spirit|1|4|Flying<br>{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.|Tempest|Rare|0.0||4.488|John Matson|99||Flying<br>{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.|0|
4740|Unstable Shapeshifter|{3}{U}|Creature - Shapeshifter|0|1|Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.|Tempest|Rare|0.0||2.452|Terese Nielsen|100||Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.|0|
4741|Volrath's Curse|{1}{U}|Enchantment - Aura|||Enchant creature<br>Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.<br>{1}{U}: Return Volrath's Curse to its owner's hand.|Tempest|Common|0.0||3.0|Daren Bader|101||Enchant creature<br>Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.<br>{1}{U}: Return Volrath's Curse to its owner's hand.|0|
4742|Whim of Volrath|{U}|Instant|||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. <i>(For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")</i>|Tempest|Rare|0.0||3.44|Anthony S. Waters|102||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. <i>(For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")</i>|0|
4743|Whispers of the Muse|{U}|Instant|||Buyback {5} <i>(You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Draw a card.|Tempest|Uncommon|0.0||3.225|Quinton Hoover|103||Buyback {5} <i>(You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Draw a card.|0|
4746|Winged Sliver|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.|Tempest|Common|0.0||4.362|Anthony S. Waters|104||All Sliver creatures have flying.|0|
4747|Aluren|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.|Tempest|Rare|0.0||4.763|April Lee|105||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.|0|
4748|Apes of Rath|{2}{G}{G}|Creature - Ape|5|4|Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.|Tempest|Uncommon|0.0||2.4|Jeff Laubenstein|106||Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.|0|
4749|Bayou Dragonfly|{1}{G}|Creature - Insect|1|1|Flying, swampwalk|Tempest|Common|0.0||3.14|DiTerlizzi|107||Flying, swampwalk|0|
4752|Charging Rhino|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.|Tempest|Uncommon|0.0||3.19|Daren Bader|108||Charging Rhino can't be blocked by more than one creature.|0|
4754|Crazed Armodon|{2}{G}{G}|Creature - Elephant|3|3|{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.|Tempest|Rare|0.0||2.6|Gary Leach|109||{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.|0|
4756|Earthcraft|{1}{G}|Enchantment|||Tap an untapped creature you control: Untap target basic land.|Tempest|Rare|0.0||4.5|Randy Gallegos|110||Tap an untapped creature you control: Untap target basic land.|0|
4757|Eladamri, Lord of Leaves|{G}{G}|Legendary Creature - Elf Warrior|2|2|Other Elf creatures have forestwalk.<br>Other Elves have shroud. <i>(They can't be the targets of spells or abilities.)</i>|Tempest|Rare|0.0||4.53|Ron Chironna|111||Other Elf creatures have forestwalk.<br>Other Elves have shroud. <i>(They can't be the targets of spells or abilities.)</i>|0|
4758|Eladamri's Vineyard|{G}|Enchantment|||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.|Tempest|Rare|0.0||4.412|Ron Chironna|112||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.|0|
4759|Elven Warhounds|{3}{G}|Creature - Hound|2|2|Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.|Tempest|Rare|0.0||4.161|Kev Walker|113||Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.|0|
4760|Elvish Fury|{G}|Instant|||Buyback {4} <i>(You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Target creature gets +2/+2 until end of turn.|Tempest|Common|0.0||2.58|Quinton Hoover|114||Buyback {4} <i>(You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Target creature gets +2/+2 until end of turn.|0|
4761|Flailing Drake|{3}{G}|Creature - Drake|2|3|Flying<br>Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.|Tempest|Uncommon|0.0||1.026|Heather Hudson|115||Flying<br>Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.|0|
4762|Frog Tongue|{G}|Enchantment - Aura|||Enchant creature<br>When Frog Tongue enters the battlefield, draw a card.<br>Enchanted creature has reach. <i>(It can block creatures with flying.)</i>|Tempest|Common|0.0||3.548|Phil Foglio|116||Enchant creature<br>When Frog Tongue enters the battlefield, draw a card.<br>Enchanted creature has reach. <i>(It can block creatures with flying.)</i>|0|
4763|Fugitive Druid|{3}{G}|Creature - Human Druid|3|2|Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.|Tempest|Rare|0.0||3.0|Quinton Hoover|117||Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.|0|
4765|Heartwood Dryad|{1}{G}|Creature - Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.|Tempest|Common|0.0||1.857|Rebecca Guay|118||Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.|0|
4766|Heartwood Giant|{3}{G}{G}|Creature - Giant|4|4|{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.|Tempest|Rare|0.0||2.519|Randy Elliott|119||{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.|0|
4767|Heartwood Treefolk|{2}{G}{G}|Creature - Treefolk|3|4|Forestwalk|Tempest|Uncommon|0.0||2.222|Daren Bader|120||Forestwalk|0|
4768|Horned Sliver|{2}{G}|Creature - Sliver|2|2|All Sliver creatures have trample.|Tempest|Uncommon|0.0||3.758|L. A. Williams|121||All Sliver creatures have trample.|0|
4769|Krakilin|{X}{G}{G}|Creature - Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.<br>{1}{G}: Regenerate Krakilin.|Tempest|Uncommon|0.0||3.889|Richard Kane Ferguson|122||Krakilin enters the battlefield with X +1/+1 counters on it.<br>{1}{G}: Regenerate Krakilin.|0|
4770|Mirri's Guile|{G}|Enchantment|||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.|Tempest|Rare|0.0||4.621|Brom|123||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.|0|
4771|Mongrel Pack|{3}{G}|Creature - Hound|4|1|When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.|Tempest|Rare|0.0||3.658|Jeff Miracola|124||When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.|0|
4772|Muscle Sliver|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.|Tempest|Common|0.0||4.703|Richard Kane Ferguson|125||All Sliver creatures get +1/+1.|0|
4776|Nurturing Licid|{1}{G}|Creature - Licid|1|1|{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.<br>{G}: Regenerate enchanted creature.|Tempest|Uncommon|0.0||2.719|Mark Poole|126||{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.<br>{G}: Regenerate enchanted creature.|0|
4780|Reality Anchor|{1}{G}|Instant|||Target creature loses shadow until end of turn.<br><br>Draw a card.|Tempest|Common|0.0||1.326|Randy Gallegos|127||Target creature loses shadow until end of turn.<br><br>Draw a card.|0|
4781|Reap|{1}{G}|Instant|||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.|Tempest|Uncommon|0.0||2.72|Ron Chironna|128||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.|0|
4782|Recycle|{4}{G}{G}|Enchantment|||Skip your draw step.<br>Whenever you play a card, draw a card.<br>Your maximum hand size is two.|Tempest|Rare|0.0||4.14|Phil Foglio|129||Skip your draw step.<br>Whenever you play a card, draw a card.<br>Your maximum hand size is two.|0|
4783|Respite|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.|Tempest|Common|0.0||4.1|Rebecca Guay|130||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.|0|
4787|Scragnoth|{4}{G}|Creature - Beast|3|4|Scragnoth can't be countered.<br>Protection from blue|Tempest|Uncommon|0.0||3.523|Jeff Laubenstein|131||Scragnoth can't be countered.<br>Protection from blue|0|
4789|Skyshroud Elf|{1}{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.<br>{1}: Add {R} or {W} to your mana pool.|Tempest|Common|0.0||4.012|Jeff Miracola|132||{T}: Add {G} to your mana pool.<br>{1}: Add {R} or {W} to your mana pool.|0|
4791|Skyshroud Troll|{2}{G}{G}|Creature - Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.|Tempest|Common|0.0||3.184|Matthew Wilson|133||{1}{G}: Regenerate Skyshroud Troll.|0|
4792|Spike Drone|{G}|Creature - Spike Drone|0|0|Spike Drone enters the battlefield with a +1/+1 counter on it.<br>{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.|Tempest|Common|0.0||2.775|Charles Gillespie|134||Spike Drone enters the battlefield with a +1/+1 counter on it.<br>{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.|0|
4793|Storm Front|{G}|Enchantment|||{G}{G}: Tap target creature with flying.|Tempest|Uncommon|0.0||2.789|William O'Connor|135||{G}{G}: Tap target creature with flying.|0|
4798|Verdigris|{2}{G}|Instant|||Destroy target artifact.|Tempest|Uncommon|0.0||1.0|Zina Saunders|136||Destroy target artifact.|0|
4800|Aftershock|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.|Tempest|Common|0.0||2.722|Hannibal King|137||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.|0|
4801|Ancient Runes|{2}{R}|Enchantment|||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.|Tempest|Uncommon|0.0||3.033|Susan Van Camp|138||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.|0|
4802|Apocalypse|{2}{R}{R}{R}|Sorcery|||Exile all permanents. You discard your hand.|Tempest|Rare|0.0||4.622|L. A. Williams|139||Exile all permanents. You discard your hand.|0|
4803|Barbed Sliver|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."|Tempest|Uncommon|0.0||1.44|Scott Kirschner|140||All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."|0|
4804|Blood Frenzy|{1}{R}|Instant|||Cast Blood Frenzy only before the combat damage step.<br>Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.|Tempest|Common|0.0||3.588|Paolo Parente|141||Cast Blood Frenzy only before the combat damage step.<br>Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.|0|
4806|Canyon Drake|{2}{R}{R}|Creature - Drake|1|2|Flying<br>{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.|Tempest|Rare|0.0||2.5|Quinton Hoover|142||Flying<br>{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.|0|
4808|Chaotic Goo|{2}{R}{R}|Creature - Ooze|0|0|Chaotic Goo enters the battlefield with three +1/+1 counters on it.<br>At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.|Tempest|Rare|0.0||3.025|L. A. Williams|143||Chaotic Goo enters the battlefield with three +1/+1 counters on it.<br>At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.|0|
4810|Deadshot|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.|Tempest|Rare|0.0||2.548|Heather Hudson|144||Tap target creature. It deals damage equal to its power to another target creature.|0|
4811|Enraging Licid|{1}{R}|Creature - Licid|1|1|{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.<br>Enchanted creature has haste.|Tempest|Uncommon|0.0||2.536|Doug Chaffee|145||{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.<br>Enchanted creature has haste.|0|
4813|Firefly|{3}{R}|Creature - Insect|1|1|Flying<br>{R}: Firefly gets +1/+0 until end of turn.|Tempest|Uncommon|0.0||1.429|Stephen Daniele|146||Flying<br>{R}: Firefly gets +1/+0 until end of turn.|0|
4814|Fireslinger|{1}{R}|Creature - Human Wizard|1|1|{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.|Tempest|Common|0.0||3.438|Jeff Reitz|147||{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.|0|
4816|Flowstone Giant|{2}{R}{R}|Creature - Giant|3|3|{R}: Flowstone Giant gets +2/-2 until end of turn.|Tempest|Common|0.0||2.2|Joel Biske|148||{R}: Flowstone Giant gets +2/-2 until end of turn.|0|
4817|Flowstone Salamander|{3}{R}{R}|Creature - Salamander|3|4|{R}: Flowstone Salamander deals 1 damage to target creature blocking it.|Tempest|Uncommon|0.0||3.062|Daniel Gelon|149||{R}: Flowstone Salamander deals 1 damage to target creature blocking it.|0|
4818|Flowstone Wyvern|{3}{R}{R}|Creature - Drake|3|3|Flying<br>{R}: Flowstone Wyvern gets +2/-2 until end of turn.|Tempest|Rare|0.0||2.205|Stephen Daniele|150||Flying<br>{R}: Flowstone Wyvern gets +2/-2 until end of turn.|0|
4821|Goblin Bombardment|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.|Tempest|Uncommon|0.0||4.061|Brian Snoddy|151||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.|0|
4822|Hand to Hand|{2}{R}|Enchantment|||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.|Tempest|Rare|0.0||3.583|Carl Frank|152||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.|0|
4823|Havoc|{1}{R}|Enchantment|||Whenever an opponent casts a white spell, he or she loses 2 life.|Tempest|Uncommon|0.0||2.806|Donato Giancola|153||Whenever an opponent casts a white spell, he or she loses 2 life.|0|
4824|Heart Sliver|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.|Tempest|Common|0.0||4.387|Ron Spencer|154||All Sliver creatures have haste.|0|
4825|Jackal Pup|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.|Tempest|Uncommon|0.0||3.604|Susan Van Camp|155||Whenever Jackal Pup is dealt damage, it deals that much damage to you.|0|
4826|Kindle|{1}{R}|Instant|||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.|Tempest|Common|0.0||3.769|Donato Giancola|156||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.|0|
4830|Magmasaur|{3}{R}{R}|Creature - Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.<br>At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.|Tempest|Rare|0.0||3.333|Daniel Gelon|157||Magmasaur enters the battlefield with five +1/+1 counters on it.<br>At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.|0|
4831|Mogg Conscripts|{R}|Creature - Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.|Tempest|Common|0.0||3.273|Pete Venters|158||Mogg Conscripts can't attack unless you've cast a creature spell this turn.|0|
4833|Mogg Raider|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.|Tempest|Common|0.0||3.667|Brian Snoddy|159||Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.|0|
4834|Mogg Squad|{1}{R}|Creature - Goblin|3|3|Mogg Squad gets -1/-1 for each other creature on the battlefield.|Tempest|Uncommon|0.0||0.881|Joel Biske|160||Mogg Squad gets -1/-1 for each other creature on the battlefield.|0|
4835|No Quarter|{3}{R}|Enchantment|||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.<br><br>Whenever a creature blocks a creature with lesser power, destroy the attacking creature.|Tempest|Rare|0.0||2.889|Doug Chaffee|161||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.<br><br>Whenever a creature blocks a creature with lesser power, destroy the attacking creature.|0|
4836|Opportunist|{2}{R}|Creature - Human Soldier|2|2|{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.|Tempest|Uncommon|0.0||2.333|Dan Frazier|162||{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.|0|
4837|Pallimud|{2}{R}|Creature - Beast|*|3|As Pallimud enters the battlefield, choose an opponent.<br>Pallimud's power is equal to the number of tapped lands the chosen player controls.|Tempest|Rare|0.0||3.861|Quinton Hoover|163||As Pallimud enters the battlefield, choose an opponent.<br>Pallimud's power is equal to the number of tapped lands the chosen player controls.|0|
4839|Renegade Warlord|{4}{R}|Creature - Human Warrior|3|3|First strike<br>Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.|Tempest|Uncommon|0.0||3.3|Ron Spencer|164||First strike<br>Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.|0|
4842|Scorched Earth|{X}{R}|Sorcery|||As an additional cost to cast Scorched Earth, discard X land cards.<br>Destroy X target lands.|Tempest|Rare|0.0||2.881|Nicola Leonard|165||As an additional cost to cast Scorched Earth, discard X land cards.<br>Destroy X target lands.|0|
4843|Searing Touch|{R}|Instant|||Buyback {4} <i>(You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Searing Touch deals 1 damage to target creature or player.|Tempest|Uncommon|0.0||2.275|D. Alexander Gregory|166||Buyback {4} <i>(You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Searing Touch deals 1 damage to target creature or player.|0|
4846|Shadowstorm|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.|Tempest|Uncommon|0.0||1.6|Adam Rex|167||Shadowstorm deals 2 damage to each creature with shadow.|0|
4848|Shocker|{1}{R}|Creature - Insect|1|1|Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.|Tempest|Rare|0.0||3.75|Thomas M. Baxa|168||Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.|0|
4849|Starke of Rath|{1}{R}{R}|Legendary Creature - Human Rogue|2|2|{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <i>(This effect lasts indefinitely.)</i>|Tempest|Rare|0.0||3.265|Dan Frazier|169||{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <i>(This effect lasts indefinitely.)</i>|0|
4853|Tahngarth's Rage|{R}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.|Tempest|Uncommon|0.0||2.268|Hannibal King|170||Enchant creature<br>Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.|0|
4854|Tooth and Claw|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.|Tempest|Rare|0.0||3.028|Val Mayerik|171||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.|0|
4855|Wall of Diffusion|{1}{R}|Creature - Wall|0|5|Defender <i>(This creature can't attack.)</i><br>Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.|Tempest|Common|0.0||2.952|DiTerlizzi|172||Defender <i>(This creature can't attack.)</i><br>Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.|0|
4856|Wild Wurm|{3}{R}|Creature - Wurm|5|4|When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.|Tempest|Uncommon|0.0||1.86|Randy Elliott|173||When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.|0|
4858|Angelic Protector|{3}{W}|Creature - Angel|2|2|Flying<br>Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.|Tempest|Uncommon|0.0||3.021|DiTerlizzi|174||Flying<br>Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.|0|
4859|Anoint|{W}|Instant|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Prevent the next 3 damage that would be dealt to target creature this turn.|Tempest|Common|0.0||1.135|Eric David Anderson|175||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>Prevent the next 3 damage that would be dealt to target creature this turn.|0|
4862|Auratog|{1}{W}|Creature - Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.|Tempest|Rare|0.0||3.235|Jeff Miracola|176||Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.|0|
4863|Avenging Angel|{3}{W}{W}|Creature - Angel|3|3|Flying<br>When Avenging Angel dies, you may put it on top of its owner's library.|Tempest|Rare|0.0||3.2|Matthew Wilson|177||Flying<br>When Avenging Angel dies, you may put it on top of its owner's library.|0|
4868|Circle of Protection: Shadow|{1}{W}|Enchantment|||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||2.588|Harold McNeill|178||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.|0|
4870|Clergy en-Vec|{1}{W}|Creature - Human Cleric|1|1|{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.|Tempest|Common|0.0||2.982|Heather Hudson|179||{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.|0|
4874|Field of Souls|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.|Tempest|Rare|0.0||3.81|Richard Kane Ferguson|180||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.|0|
4875|Flickering Ward|{W}|Enchantment - Aura|||Enchant creature<br>As Flickering Ward enters the battlefield, choose a color.<br>Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.<br>{W}: Return Flickering Ward to its owner's hand.|Tempest|Uncommon|0.0||4.359|Greg Simanson|181||Enchant creature<br>As Flickering Ward enters the battlefield, choose a color.<br>Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.<br>{W}: Return Flickering Ward to its owner's hand.|0|
4877|Gerrard's Battle Cry|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.|Tempest|Rare|0.0||4.049|Val Mayerik|182||{2}{W}: Creatures you control get +1/+1 until end of turn.|0|
4878|Hanna's Custody|{2}{W}|Enchantment|||All artifacts have shroud. <i>(They can't be the targets of spells or abilities.)</i>|Tempest|Rare|0.0||4.212|DiTerlizzi|183||All artifacts have shroud. <i>(They can't be the targets of spells or abilities.)</i>|0|
4881|Humility|{2}{W}{W}|Enchantment|||All creatures lose all abilities and are 1/1.|Tempest|Rare|0.0||4.458|Phil Foglio|184||All creatures lose all abilities and are 1/1.|0|
4882|Invulnerability|{1}{W}|Instant|||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>The next time a source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Uncommon|0.0||2.636|Brian Snoddy|185||Buyback {3} <i>(You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>The next time a source of your choice would deal damage to you this turn, prevent that damage.|0|
4883|Knight Of Dawn (Knight of Dawn)|{1}{W}{W}|Creature - Human Knight|2|2|First strike<br>{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.|Tempest|Uncommon|0.0||3.621|Ron Spencer|186||First strike<br>{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.|0|
4888|Mounted Archers|{3}{W}|Creature - Human Soldier Archer|2|3|Reach <i>(This creature can block creatures with flying.)</i><br>{W}: Mounted Archers can block an additional creature this turn.|Tempest|Common|0.0||2.361|Kev Walker|187||Reach <i>(This creature can block creatures with flying.)</i><br>{W}: Mounted Archers can block an additional creature this turn.|0|
4889|Oracle en-Vec|{1}{W}|Creature - Human Wizard|1|1|{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.|Tempest|Rare|0.0||3.881|Dan Frazier|188||{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.|0|
4890|Orim, Samite Healer|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.|Tempest|Rare|0.0||3.182|Kaja Foglio|189||{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.|0|
4891|Orim's Prayer|{1}{W}{W}|Enchantment|||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.|Tempest|Uncommon|0.0||3.8|Donato Giancola|190||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.|0|
4893|Pegasus Refuge|{3}{W}|Enchantment|||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.|Tempest|Rare|0.0||1.812|Kev Walker|191||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.|0|
4894|Quickening Licid|{1}{W}|Creature - Licid|1|1|{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.<br>Enchanted creature has first strike.|Tempest|Uncommon|0.0||2.045|Andrew Robinson|192||{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.<br>Enchanted creature has first strike.|0|
4895|Repentance|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.|Tempest|Uncommon|0.0||3.682|Ron Spencer|193||Target creature deals damage to itself equal to its power.|0|
4896|Sacred Guide|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.|Tempest|Rare|0.0||2.786|Zina Saunders|194||{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.|0|
4897|Safeguard|{3}{W}{W}|Enchantment|||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.|Tempest|Rare|0.0||2.5|Thomas M. Baxa|195||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.|0|
4898|Serene Offering|{1}{W}|Instant|||Destroy target enchantment. You gain life equal to its converted mana cost.|Tempest|Uncommon|0.0||2.808|Paolo Parente|196||Destroy target enchantment. You gain life equal to its converted mana cost.|0|
4899|Soltari Crusader|{2}{W}|Creature - Soltari Knight|2|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{1}{W}: Soltari Crusader gets +1/+0 until end of turn.|Tempest|Uncommon|0.0||3.079|Randy Gallegos|197||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{1}{W}: Soltari Crusader gets +1/+0 until end of turn.|0|
4900|Soltari Emissary|{1}{W}|Creature - Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. <i>(This creature can block or be blocked by only creatures with shadow.)</i>|Tempest|Rare|0.0||3.412|Adam Rex|198||{W}: Soltari Emissary gains shadow until end of turn. <i>(This creature can block or be blocked by only creatures with shadow.)</i>|0|
4902|Soltari Lancer|{2}{W}|Creature - Soltari Knight|2|2|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Soltari Lancer has first strike as long as it's attacking.|Tempest|Common|0.0||3.158|Matthew Wilson|199||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Soltari Lancer has first strike as long as it's attacking.|0|
4903|Soltari Monk|{W}{W}|Creature - Soltari Monk Cleric|2|1|Protection from black<br>Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|Tempest|Uncommon|0.0||4.089|Janet Aulisio|200||Protection from black<br>Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|0|
4904|Soltari Priest|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red<br>Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|Tempest|Uncommon|0.0||4.523|Janet Aulisio|201||Protection from red<br>Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|0|
4905|Soltari Trooper|{1}{W}|Creature - Soltari Soldier|1|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.|Tempest|Common|0.0||3.674|Kev Walker|202||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.|0|
4906|Spirit Mirror|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.<br>{0}: Destroy target Reflection.|Tempest|Rare|0.0||4.181|D. Alexander Gregory|203||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.<br>{0}: Destroy target Reflection.|0|
4908|Talon Sliver|{1}{W}|Creature - Sliver|1|1|All Sliver creatures have first strike.|Tempest|Common|0.0||3.905|Mike Raabe|204||All Sliver creatures have first strike.|0|
4910|Winds of Rath|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.|Tempest|Rare|0.0||4.143|Drew Tucker|205||Destroy all creatures that aren't enchanted. They can't be regenerated.|0|
4911|Worthy Cause|{W}|Instant|||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>As an additional cost to cast Worthy Cause, sacrifice a creature.<br>You gain life equal to the sacrificed creature's toughness.|Tempest|Uncommon|0.0||2.45|John Matson|206||Buyback {2} <i>(You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)</i><br>As an additional cost to cast Worthy Cause, sacrifice a creature.<br>You gain life equal to the sacrificed creature's toughness.|0|
4912|Dracoplasm|{U}{R}|Creature - Shapeshifter|0|0|Flying<br>As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.<br>{R}: Dracoplasm gets +1/+0 until end of turn.|Tempest|Rare|0.0||4.25|Andrew Robinson|207||Flying<br>As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.<br>{R}: Dracoplasm gets +1/+0 until end of turn.|0|
4914|Ranger en-Vec|{1}{G}{W}|Creature - Human Soldier Archer|2|2|First strike<br>{G}: Regenerate Ranger en-Vec.|Tempest|Uncommon|0.0||3.914|Randy Elliott|208||First strike<br>{G}: Regenerate Ranger en-Vec.|0|
4916|Selenia, Dark Angel|{3}{W}{B}|Legendary Creature - Angel|3|3|Flying<br>Pay 2 life: Return Selenia, Dark Angel to its owner's hand.|Tempest|Rare|0.0||3.803|Matthew Wilson|209||Flying<br>Pay 2 life: Return Selenia, Dark Angel to its owner's hand.|0|
4917|Sky Spirit|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike|Tempest|Uncommon|0.0||3.66|Rebecca Guay|210||Flying, first strike|0|
4918|Soltari Guerrillas|{2}{W}{R}|Creature - Soltari Soldier|3|2|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.|Tempest|Rare|0.0||4.35|Val Mayerik|211||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i><br>{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.|0|
4919|Spontaneous Combustion|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.<br>Spontaneous Combustion deals 3 damage to each creature.|Tempest|Uncommon|0.0||4.103|Doug Chaffee|212||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.<br>Spontaneous Combustion deals 3 damage to each creature.|0|
4921|Wood Sage|{G}{U}|Creature - Human Druid|1|1|{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.|Tempest|Rare|0.0||3.357|Paolo Parente|213||{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.|0|
4930|Caldera Lake||Land|||Caldera Lake enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.|Tempest|Rare|0.0||2.966|L. A. Williams|214||Caldera Lake enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.|0|
4932|Ghost Town||Land|||{T}: Add {1} to your mana pool.<br>{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.|Tempest|Uncommon|0.0||3.633|Tom Wänerstrand|215||{T}: Add {1} to your mana pool.<br>{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.|0|
4933|Maze of Shadows||Land|||{T}: Add {1} to your mana pool.<br><br>{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.|Tempest|Uncommon|0.0||3.182|D. Alexander Gregory|216||{T}: Add {1} to your mana pool.<br><br>{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.|0|
4935|Pine Barrens||Land|||Pine Barrens enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.|Tempest|Rare|0.0||1.775|Rebecca Guay|217||Pine Barrens enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.|0|
4936|Reflecting Pool||Land|||{T}: Add to your mana pool one mana of any type that a land you control could produce.|Tempest|Rare|0.0||4.757|Adam Rex|218||{T}: Add to your mana pool one mana of any type that a land you control could produce.|0|
4937|Rootwater Depths||Land|||{T}: Add {1} to your mana pool.<br>{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.|Tempest|Uncommon|0.0||2.559|Roger Raupp|219||{T}: Add {1} to your mana pool.<br>{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.|0|
4938|Salt Flats||Land|||Salt Flats enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.|Tempest|Rare|0.0||2.771|Scott Kirschner|220||Salt Flats enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.|0|
4939|Scabland||Land|||Scabland enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.|Tempest|Rare|0.0||2.324|Andrew Robinson|221||Scabland enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.|0|
4940|Skyshroud Forest||Land|||Skyshroud Forest enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.|Tempest|Rare|0.0||2.235|Roger Raupp|222||Skyshroud Forest enters the battlefield tapped.<br>{T}: Add {1} to your mana pool.<br>{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.|0|
4944|Wasteland||Land|||{T}: Add {1} to your mana pool.<br><br>{T}, Sacrifice Wasteland: Destroy target nonbasic land.|Tempest|Uncommon|0.0||4.701|Una Fricker|223||{T}: Add {1} to your mana pool.<br><br>{T}, Sacrifice Wasteland: Destroy target nonbasic land.|0|
4857|Advance Scout|{1}{W}|Creature - Human Soldier Scout|1|1|First strike<br>{W}: Target creature gains first strike until end of turn.|Tempest|Common|0.0||3.208|Heather Hudson|224||First strike<br>{W}: Target creature gains first strike until end of turn.|0|
4861|Armored Pegasus|{1}{W}|Creature - Pegasus|1|2|Flying|Tempest|Common|0.0||2.233|Una Fricker|225||Flying|0|
4637|Bellowing Fiend|{4}{B}|Creature - Spirit|3|3|Flying<br><br>Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.|Tempest|Rare|0.0||3.083|Jim Nelson|226||Flying<br><br>Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.|0|
4690|Benthic Behemoth|{5}{U}{U}{U}|Creature - Serpent|7|6|Islandwalk|Tempest|Rare|0.0||2.853|Jim Nelson|227||Islandwalk|0|
12342|Blood Pet|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.|Tempest|Common|0.0||3.933|Brom|228||Sacrifice Blood Pet: Add {B} to your mana pool.|0|
4805|Boil|{3}{R}|Instant|||Destroy all Islands.|Tempest|Uncommon|0.0||3.556|Jason Alexander Behnke|229||Destroy all Islands.|0|
4597|Booby Trap|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.<br>The chosen player reveals each card he or she draws.<br>When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.|Tempest|Rare|0.0||4.045|Doug Chaffee|230||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.<br>The chosen player reveals each card he or she draws.<br>When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.|0|
4598|Bottle Gnomes|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.|Tempest|Uncommon|0.0||3.778|Kaja Foglio|231||Sacrifice Bottle Gnomes: You gain 3 life.|0|
4750|Broken Fall|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.|Tempest|Common|0.0||2.889|Zina Saunders|232||Return Broken Fall to its owner's hand: Regenerate target creature.|0|
4751|Canopy Spider|{1}{G}|Creature - Spider|1|3|Reach <i>(This creature can block creatures with flying.)</i>|Tempest|Common|0.0||2.559|Christopher Rush|233||Reach <i>(This creature can block creatures with flying.)</i>|0|
4807|Canyon Wildcat|{1}{R}|Creature - Cat|2|1|Mountainwalk|Tempest|Common|0.0||2.69|Gary Leach|234||Mountainwalk|0|
4692|Chill|{1}{U}|Enchantment|||Red spells cost {2} more to cast.|Tempest|Uncommon|0.0||4.071|Greg Simanson|235||Red spells cost {2} more to cast.|0|
4753|Choke|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.|Tempest|Uncommon|0.0||3.481|Terese Nielsen|236||Islands don't untap during their controllers' untap steps.|0|
4931|Cinder Marsh||Land|||{T}: Add {1} to your mana pool.<br>{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.|Tempest|Uncommon|0.0||2.214|John Matson|237||{T}: Add {1} to your mana pool.<br>{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.|0|
4864|Circle of Protection: Black|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||2.31|Harold McNeill|238||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.|0|
4865|Circle of Protection: Blue|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||1.969|Harold McNeill|239||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.|0|
4866|Circle of Protection: Green|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||2.031|Harold McNeill|240||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.|0|
4867|Circle of Protection: Red|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||2.932|Harold McNeill|241||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.|0|
4869|Circle of Protection: White|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.|Tempest|Common|0.0||2.706|Harold McNeill|242||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.|0|
4871|Cloudchaser Eagle|{3}{W}|Creature - Bird|2|2|Flying<br>When Cloudchaser Eagle enters the battlefield, destroy target enchantment.|Tempest|Common|0.0||3.654|Una Fricker|243||Flying<br>When Cloudchaser Eagle enters the battlefield, destroy target enchantment.|0|
4641|Coercion|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.|Tempest|Common|0.0||3.184|Pete Venters|244||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.|0|
4693|Counterspell|{U}{U}|Instant|||Counter target spell.|Tempest|Common|0.0||4.816|Stephen Daniele|245||Counter target spell.|0|
4809|Crown of Flames|{R}|Enchantment - Aura|||Enchant creature<br>{R}: Enchanted creature gets +1/+0 until end of turn.<br>{R}: Return Crown of Flames to its owner's hand.|Tempest|Common|0.0||3.652|William O'Connor|246||Enchant creature<br>{R}: Enchanted creature gets +1/+0 until end of turn.<br>{R}: Return Crown of Flames to its owner's hand.|0|
4645|Dark Banishing|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.|Tempest|Common|0.0||3.727|John Matson|247||Destroy target nonblack creature. It can't be regenerated.|0|
4646|Dark Ritual|{B}|Instant|||Add {B}{B}{B} to your mana pool.|Tempest|Common|0.0||4.861|Ken Meyer, Jr.|248||Add {B}{B}{B} to your mana pool.|0|
4655|Death Pits of Rath|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.|Tempest|Rare|0.0||3.86|Joel Biske|249||Whenever a creature is dealt damage, destroy it. It can't be regenerated.|0|
4656|Diabolic Edict|{1}{B}|Instant|||Target player sacrifices a creature.|Tempest|Common|0.0||4.559|Ron Spencer|250||Target player sacrifices a creature.|0|
4755|Dirtcowl Wurm|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.|Tempest|Rare|0.0||3.217|Dan Frazier|251||Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.|0|
4872|Disenchant|{1}{W}|Instant|||Destroy target artifact or enchantment.|Tempest|Common|0.0||4.333|L. A. Williams|252||Destroy target artifact or enchantment.|0|
4658|Dread of Night|{B}|Enchantment|||White creatures get -1/-1.|Tempest|Uncommon|0.0||3.844|Richard Thomas|253||White creatures get -1/-1.|0|
4696|Dream Cache|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.|Tempest|Common|0.0||2.964|Phil Foglio|254||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.|0|
4659|Dregs of Sorrow|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.|Tempest|Rare|0.0||4.038|Thomas Gianni|255||Destroy X target nonblack creatures. Draw X cards.|0|
4873|Elite Javelineer|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.|Tempest|Common|0.0||2.633|Mark Poole|256||Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.|0|
4661|Enfeeblement|{B}{B}|Enchantment - Aura|||Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i><br>Enchanted creature gets -2/-2.|Tempest|Common|0.0||2.694|D. Alexander Gregory|257||Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i><br>Enchanted creature gets -2/-2.|0|
4700|Fighting Drake|{2}{U}{U}|Creature - Drake|2|4|Flying|Tempest|Uncommon|0.0||2.559|DiTerlizzi|258||Flying|0|
4929|Forest||Basic Land - Forest|||G|Tempest|Land|0.0||4.237|Douglas Shuler|259||G|0|
4928|Forest||Basic Land - Forest|||G|Tempest|Land|0.0||4.618|Douglas Shuler|260||G|0|
4927|Forest||Basic Land - Forest|||G|Tempest|Land|0.0||4.8|Douglas Shuler|261||G|0|
4926|Forest||Basic Land - Forest|||G|Tempest|Land|0.0||4.568|Douglas Shuler|262||G|0|
4819|Furnace of Rath|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.|Tempest|Rare|0.0||4.119|John Matson|263||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.|0|
4876|Gallantry|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.<br><br>Draw a card.|Tempest|Uncommon|0.0||3.389|Douglas Shuler|264||Target blocking creature gets +4/+4 until end of turn.<br><br>Draw a card.|0|
4702|Gaseous Form|{2}{U}|Enchantment - Aura|||Enchant creature<br>Prevent all combat damage that would be dealt to and dealt by enchanted creature.|Tempest|Common|0.0||3.0|Roger Raupp|265||Enchant creature<br>Prevent all combat damage that would be dealt to and dealt by enchanted creature.|0|
4703|Giant Crab|{4}{U}|Creature - Crab|3|3|{U}: Giant Crab gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>|Tempest|Common|0.0||2.647|Tom Kyffin|266||{U}: Giant Crab gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>|0|
4820|Giant Strength|{R}{R}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+2.|Tempest|Common|0.0||2.521|Pete Venters|267||Enchant creature<br>Enchanted creature gets +2/+2.|0|
4665|Gravedigger|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.|Tempest|Common|0.0||3.675|Dermot Power|268||When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.|0|
4764|Harrow|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.<br>Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.|Tempest|Uncommon|0.0||4.208|Eric David Anderson|269||As an additional cost to cast Harrow, sacrifice a land.<br>Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.|0|
4879|Hero's Resolve|{1}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +1/+5.|Tempest|Common|0.0||2.775|Pete Venters|270||Enchant creature<br>Enchanted creature gets +1/+5.|0|
4704|Horned Turtle|{2}{U}|Creature - Turtle|1|4||Tempest|Common|0.0||2.068|DiTerlizzi|271|||0|
4705|Insight|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.|Tempest|Uncommon|0.0||3.023|Ron Chironna|272||Whenever an opponent casts a green spell, you draw a card.|0|
4952|Island||Basic Land - Island|||U|Tempest|Land|0.0||4.029|Randy Gallegos|273||U|0|
4951|Island||Basic Land - Island|||U|Tempest|Land|0.0||3.536|Randy Gallegos|274||U|0|
4950|Island||Basic Land - Island|||U|Tempest|Land|0.0||4.0|Randy Gallegos|275||U|0|
4949|Island||Basic Land - Island|||U|Tempest|Land|0.0||4.536|Randy Gallegos|276||U|0|
4668|Knight of Dusk|{1}{B}{B}|Creature - Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.|Tempest|Uncommon|0.0||3.278|Ron Spencer|277||{B}{B}: Destroy target creature blocking Knight of Dusk.|0|
4884|Light of Day|{3}{W}|Enchantment|||Black creatures can't attack or block.|Tempest|Uncommon|0.0||2.938|Drew Tucker|278||Black creatures can't attack or block.|0|
4827|Lightning Blast|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.|Tempest|Common|0.0||2.75|Richard Thomas|279||Lightning Blast deals 4 damage to target creature or player.|0|
4828|Lightning Elemental|{3}{R}|Creature - Elemental|4|1|Haste <i>(This creature can attack and {T} as soon as it comes under your control.)</i>|Tempest|Common|0.0||2.288|D. Alexander Gregory|280||Haste <i>(This creature can attack and {T} as soon as it comes under your control.)</i>|0|
4671|Living Death|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.|Tempest|Rare|0.0||4.628|Charles Gillespie|281||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.|0|
4913|Lobotomy|{2}{U}{B}|Sorcery|||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.|Tempest|Uncommon|0.0||4.1|Thomas M. Baxa|282||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.|0|
4829|Lowland Giant|{2}{R}{R}|Creature - Giant|4|3||Tempest|Common|0.0||2.219|Paolo Parente|283|||0|
4711|Manta Riders|{U}|Creature - Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.|Tempest|Common|0.0||2.147|Kaja Foglio|284||{U}: Manta Riders gains flying until end of turn.|0|
4886|Marble Titan|{3}{W}|Creature - Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.|Tempest|Rare|0.0||3.778|Brom|285||Creatures with power 3 or greater don't untap during their controllers' untap steps.|0|
4887|Master Decoy|{1}{W}|Creature - Human Soldier|1|2|{W}, {T}: Tap target creature.|Tempest|Common|0.0||3.395|Phil Foglio|286||{W}, {T}: Tap target creature.|0|
4712|Mawcor|{3}{U}{U}|Creature - Beast|3|3|Flying<br><br>{T}: Mawcor deals 1 damage to target creature or player.|Tempest|Rare|0.0||2.794|John Matson|287||Flying<br><br>{T}: Mawcor deals 1 damage to target creature or player.|0|
4832|Mogg Fanatic|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.|Tempest|Common|0.0||4.44|Brom|288||Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.|0|
4934|Mogg Hollows||Land|||{T}: Add {1} to your mana pool.<br>{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.|Tempest|Uncommon|0.0||2.385|Jeff Laubenstein|289||{T}: Add {1} to your mana pool.<br>{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.|0|
4948|Mountain||Basic Land - Mountain|||R|Tempest|Land|0.0||4.825|Mark Poole|290||R|0|
4947|Mountain||Basic Land - Mountain|||R|Tempest|Land|0.0||4.35|Mark Poole|291||R|0|
4946|Mountain||Basic Land - Mountain|||R|Tempest|Land|0.0||4.562|Mark Poole|292||R|0|
4945|Mountain||Basic Land - Mountain|||R|Tempest|Land|0.0||3.889|Mark Poole|293||R|0|
4773|Natural Spring|{3}{G}{G}|Sorcery|||Target player gains 8 life.|Tempest|Common|0.0||1.386|Susan Van Camp|294||Target player gains 8 life.|0|
4774|Nature's Revolt|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.|Tempest|Rare|0.0||4.042|Donato Giancola|295||All lands are 2/2 creatures that are still lands.|0|
4775|Needle Storm|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.|Tempest|Uncommon|0.0||2.806|Val Mayerik|296||Needle Storm deals 4 damage to each creature with flying.|0|
4777|Overrun|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.|Tempest|Uncommon|0.0||4.588|Jeff Miracola|297||Creatures you control get +3/+3 and gain trample until end of turn.|0|
4892|Pacifism|{1}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature can't attack or block.|Tempest|Common|0.0||4.444|Adam Rex|298||Enchant creature<br>Enchanted creature can't attack or block.|0|
4619|Patchwork Gnomes|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.|Tempest|Uncommon|0.0||2.471|Mike Raabe|299||Discard a card: Regenerate Patchwork Gnomes.|0|
4676|Perish|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.|Tempest|Uncommon|0.0||4.143|Rebecca Guay|300||Destroy all green creatures. They can't be regenerated.|0|
4622|Phyrexian Hulk|{6}|Artifact Creature - Golem|5|4||Tempest|Uncommon|0.0||1.889|Matthew Wilson|301|||0|
4778|Pincher Beetles|{2}{G}|Creature - Insect|3|1|Shroud <i>(This creature can't be the target of spells or abilities.)</i>|Tempest|Common|0.0||3.0|Stephen Daniele|302||Shroud <i>(This creature can't be the target of spells or abilities.)</i>|0|
4956|Plains||Basic Land - Plains|||W|Tempest|Land|0.0||4.462|Terese Nielsen|303||W|0|
4955|Plains||Basic Land - Plains|||W|Tempest|Land|0.0||4.5|Terese Nielsen|304||W|0|
4954|Plains||Basic Land - Plains|||W|Tempest|Land|0.0||4.472|Terese Nielsen|305||W|0|
4953|Plains||Basic Land - Plains|||W|Tempest|Land|0.0||4.571|Terese Nielsen|306||W|0|
4716|Power Sink|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.|Tempest|Common|0.0||3.62|Jeff Miracola|307||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.|0|
4678|Rain of Tears|{1}{B}{B}|Sorcery|||Destroy target land.|Tempest|Uncommon|0.0||3.556|Charles Gillespie|308||Destroy target land.|0|
4779|Rampant Growth|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.|Tempest|Common|0.0||3.639|Tom Kyffin|309||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.|0|
4838|Rathi Dragon|{2}{R}{R}|Creature - Dragon|5|5|Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i><br>When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.|Tempest|Rare|0.0||4.0|Christopher Rush|310||Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i><br>When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.|0|
4680|Reanimate|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.|Tempest|Uncommon|0.0||4.695|Robert Bliss|311||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.|0|
4681|Reckless Spite|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.|Tempest|Uncommon|0.0||3.395|Pete Venters|312||Destroy two target nonblack creatures. You lose 5 life.|0|
4840|Rolling Thunder|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.|Tempest|Common|0.0||4.405|Richard Thomas|313||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.|0|
4784|Root Maze|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.|Tempest|Rare|0.0||2.543|Rebecca Guay|314||Artifacts and lands enter the battlefield tapped.|0|
4785|Rootbreaker Wurm|{5}{G}{G}|Creature - Wurm|6|6|Trample <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)</i>|Tempest|Common|0.0||3.167|Richard Kane Ferguson|315||Trample <i>(If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)</i>|0|
4786|Rootwalla|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.|Tempest|Common|0.0||2.5|Roger Raupp|316||{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.|0|
4722|Rootwater Matriarch|{2}{U}{U}|Creature - Merfolk|2|3|{T}: Gain control of target creature for as long as that creature is enchanted.|Tempest|Rare|0.0||3.827|Randy Gallegos|317||{T}: Gain control of target creature for as long as that creature is enchanted.|0|
4682|Sadistic Glee|{B}|Enchantment - Aura|||Enchant creature<br>Whenever a creature dies, put a +1/+1 counter on enchanted creature.|Tempest|Common|0.0||3.978|Pete Venters|318||Enchant creature<br>Whenever a creature dies, put a +1/+1 counter on enchanted creature.|0|
4841|Sandstone Warrior|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike <i>(This creature deals combat damage before creatures without first strike.)</i><br>{R}: Sandstone Warrior gets +1/+0 until end of turn.|Tempest|Common|0.0||3.381|Stephen Daniele|319||First strike <i>(This creature deals combat damage before creatures without first strike.)</i><br>{R}: Sandstone Warrior gets +1/+0 until end of turn.|0|
4724|Sea Monster|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.|Tempest|Common|0.0||1.381|Daniel Gelon|320||Sea Monster can't attack unless defending player controls an Island.|0|
4788|Seeker of Skybreak|{1}{G}|Creature - Elf|2|1|{T}: Untap target creature.|Tempest|Common|0.0||4.196|Daren Bader|321||{T}: Untap target creature.|0|
4915|Segmented Wurm|{3}{R}{G}|Creature - Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.|Tempest|Uncommon|0.0||1.361|Jeff Miracola|322||Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.|0|
4847|Shatter|{1}{R}|Instant|||Destroy target artifact.|Tempest|Common|0.0||2.816|Jason Alexander Behnke|323||Destroy target artifact.|0|
4726|Shimmering Wings|{U}|Enchantment - Aura|||Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i><br>Enchanted creature has flying. <i>(It can't be blocked except by creatures with flying or reach.)</i><br>{U}: Return Shimmering Wings to its owner's hand.|Tempest|Common|0.0||3.289|Steve Luke|324||Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i><br>Enchanted creature has flying. <i>(It can't be blocked except by creatures with flying or reach.)</i><br>{U}: Return Shimmering Wings to its owner's hand.|0|
4790|Skyshroud Ranger|{G}|Creature - Elf|1|1|{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.|Tempest|Common|0.0||3.6|Steve Luke|325||{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.|0|
4901|Soltari Foot Soldier|{W}|Creature - Soltari Soldier|1|1|Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|Tempest|Common|0.0||3.548|Janet Aulisio|326||Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>|0|
4728|Spell Blast|{X}{U}|Instant|||Counter target spell with converted mana cost X.|Tempest|Common|0.0||1.857|Steve Luke|327||Counter target spell with converted mana cost X.|0|
4941|Stalking Stones||Land|||{T}: Add {1} to your mana pool.<br>{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. <i>(This effect lasts indefinitely.)</i>|Tempest|Uncommon|0.0||3.341|Stephen Daniele|328||{T}: Add {1} to your mana pool.<br>{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. <i>(This effect lasts indefinitely.)</i>|0|
4630|Static Orb|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.|Tempest|Rare|0.0||4.1|Dermot Power|329||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.|0|
4907|Staunch Defenders|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.|Tempest|Uncommon|0.0||3.0|Mark Poole|330||When Staunch Defenders enters the battlefield, you gain 4 life.|0|
4850|Stone Rain|{2}{R}|Sorcery|||Destroy target land.|Tempest|Common|0.0||3.386|Christopher Rush|331||Destroy target land.|0|
4851|Stun|{1}{R}|Instant|||Target creature can't block this turn.<br>Draw a card.|Tempest|Common|0.0||1.731|Terese Nielsen|332||Target creature can't block this turn.<br>Draw a card.|0|
4852|Sudden Impact|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.|Tempest|Uncommon|0.0||3.182|Alan Pollack|333||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.|0|
4925|Swamp||Basic Land - Swamp|||B|Tempest|Land|0.0||4.538|Brom|334||B|0|
4924|Swamp||Basic Land - Swamp|||B|Tempest|Land|0.0||4.367|Brom|335||B|0|
4923|Swamp||Basic Land - Swamp|||B|Tempest|Land|0.0||4.75|Brom|336||B|0|
4922|Swamp||Basic Land - Swamp|||B|Tempest|Land|0.0||4.909|Brom|337||B|0|
4942|Thalakos Lowlands||Land|||{T}: Add {1} to your mana pool.<br>{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.|Tempest|Uncommon|0.0||2.083|Jeff A. Menges|338||{T}: Add {1} to your mana pool.<br>{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.|0|
4736|Time Ebb|{2}{U}|Sorcery|||Put target creature on top of its owner's library.|Tempest|Common|0.0||2.706|Thomas M. Baxa|339||Put target creature on top of its owner's library.|0|
4794|Trained Armodon|{1}{G}{G}|Creature - Elephant|3|3||Tempest|Common|0.0||2.675|Gary Leach|340|||0|
4795|Tranquility|{2}{G}|Sorcery|||Destroy all enchantments.|Tempest|Common|0.0||3.036|Margaret Organ-Kean|341||Destroy all enchantments.|0|
4796|Trumpeting Armodon|{3}{G}|Creature - Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.|Tempest|Uncommon|0.0||2.344|Gary Leach|342||{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.|0|
4739|Twitch|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.<br>Draw a card.|Tempest|Common|0.0||2.353|DiTerlizzi|343||You may tap or untap target artifact, creature, or land.<br>Draw a card.|0|
4943|Vec Townships||Land|||{T}: Add {1} to your mana pool.<br>{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.|Tempest|Uncommon|0.0||1.912|Eric David Anderson|344||{T}: Add {1} to your mana pool.<br>{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.|0|
4797|Verdant Force|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.|Tempest|Rare|0.0||4.559|DiTerlizzi|345||At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.|0|
4920|Vhati il-Dal|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{T}: Target creature's power or toughness becomes 1 until end of turn.|Tempest|Rare|0.0||4.19|Ron Spencer|346||{T}: Target creature's power or toughness becomes 1 until end of turn.|0|
4909|Warmth|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.|Tempest|Uncommon|0.0||2.475|Drew Tucker|347||Whenever an opponent casts a red spell, you gain 2 life.|0|
4744|Wind Dancer|{1}{U}|Creature - Faerie|1|1|Flying<br><br>{T}: Target creature gains flying until end of turn.|Tempest|Uncommon|0.0||2.75|Susan Van Camp|348||Flying<br><br>{T}: Target creature gains flying until end of turn.|0|
4745|Wind Drake|{2}{U}|Creature - Drake|2|2|Flying|Tempest|Common|0.0||2.9|Greg Simanson|349||Flying|0|
4799|Winter's Grasp|{1}{G}{G}|Sorcery|||Destroy target land.|Tempest|Uncommon|0.0||3.229|Tom Wänerstrand|350||Destroy target land.|0|
