ID|NAME|COST|TYPE|POWER|TOUGHNESS|ORACLE|SET|RARITY|DBPRICE|LANG|RATING|ARTIST|COLLNUM|RULINGS|TEXT|ENID|PROPERTIES
222911|Abattoir Ghoul|{3}{B}|Creature - Zombie|3|2|First strike<br>Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.|Innistrad|Uncommon|0.0||3.507|Volkan Baga|85|You'll gain life equal to the creature's last known toughness before   it died. For example, if Abattoir Ghoul deals 3 first-strike damage to a   7/7 creature and then you give the creature -5/-5 before the regular   combat damage step, you'll gain 2 life.|First strike<br>Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.|0|
235595|Abbey Griffin|{3}{W}|Creature - Griffin|2|2|Flying, vigilance|Innistrad|Common|0.0||2.217|Jaime Jones|1||Flying, vigilance|0|
226890|Altar's Reap|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.<br>Draw two cards.|Innistrad|Common|0.0||0.0|Donato Giancola|86|You can't sacrifice more than one creature to cast Altar's Reap.<br>You sacrifice a creature when you pay other costs to cast Altar's   Reap. The creature will already be in its owner's graveyard by the time   any player gets a chance to respond.|As an additional cost to cast Altar's Reap, sacrifice a creature.<br>Draw two cards.|0|
220644|Ambush Viper|{1}{G}|Creature - Snake|2|1|Flash <i>(You may cast this spell any time you could cast an instant.)</i><br>Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>|Innistrad|Common|0.0||4.177|Alan Pollack|169||Flash <i>(You may cast this spell any time you could cast an instant.)</i><br>Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>|0|
235600|Ancient Grudge|{1}{R}|Instant|||Destroy target artifact.<br>Flashback {G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||4.014|Ryan Yee|127||Destroy target artifact.<br>Flashback {G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
230620|Angel of Flight Alabaster|{4}{W}|Creature - Angel|4|4|Flying<br>At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|Innistrad|Rare|0.0||3.917|Howard Lyon|2|The Spirit card must already be in your graveyard when the ability   triggers at the beginning of your upkeep. If there is no Spirit card in   your graveyard when your upkeep begins, the ability will be removed  from  the stack with no effect.|Flying<br>At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|0|
220370|Angelic Overseer|{3}{W}{W}|Creature - Angel|5|3|Flying<br>As long as you control a Human, Angelic Overseer has hexproof and indestructible.|Innistrad|Mythic Rare|0.0||4.014|Jason Chan|3|If you control a Human, and an effect tries to destroy each Human you   control and Angelic Overseer simultaneously, Angelic Overseer won't be   destroyed.<br>If you control a Human, and lethal damage is  dealt to Angelic  Overseer, that damage will remain marked on it that  turn. If later in  the turn you no longer control a Human, Angelic  Overseer will be  destroyed.|Flying<br>As long as you control a Human, Angelic Overseer has hexproof and indestructible.|0|
244685|Armored Skaab|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.|Innistrad|Common|0.0||3.129|Volkan Baga|43|If you have fewer than four cards in your library when Armored Skaab   enters the battlefield, you'll put all of them into your graveyard.|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.|0|
229968|Army of the Damned|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.<br>Flashback {7}{B}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Mythic Rare|0.0||3.985|Ryan Pancoast|87||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.<br>Flashback {7}{B}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
233255|Ashmouth Hound|{1}{R}|Creature - Elemental Hound|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.|Innistrad|Common|0.0||3.445|Daarken|128|Ashmouth Hound's ability triggers once for each creature it blocks or becomes blocked by.|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.|0|
220380|Avacynian Priest|{1}{W}|Creature - Human Cleric|1|2|{1}, {T}: Tap target non-Human creature.|Innistrad|Common|0.0||2.761|Greg Staples|4||{1}, {T}: Tap target non-Human creature.|0|
243212|Avacyn's Pilgrim|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.|Innistrad|Common|0.0||4.0|Jana Schirmer & Johannes Voss|170||{T}: Add {W} to your mana pool.|0|
249663|Back from the Brink|{4}{U}{U}|Enchantment|||Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.|Innistrad|Rare|0.0||3.934|Anthony Palumbo|44|Although you're paying the card's mana cost, you aren't casting that  card.  Abilities that reduce the cost to cast a creature spell won't apply, and additional costs to cast that creature can't be paid. If the  card  has an ability that allows another cost to be paid "rather than its mana cost," that alternative cost can be paid. Other alternative costs   that affect what it costs to cast a creature spell, such as evoke, can't.<br>Any enters-the-battlefield abilities of the creature  will trigger when  the token enters the battlefield. Any "as [this  creature] enters the  battlefield" or "[this creature] enters the  battlefield with" abilities  of the creature will also work.<br>If you exile a double-faced creature card this way, you'll pay the  mana  cost of the front face. The token will be a copy of the front face  and  it won't be able to transform.<br>If the exiled creature card has {X} in its mana cost, X is considered to be zero.|Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.|0|
230774|Balefire Dragon|{5}{R}{R}|Creature - Dragon|6|6|Flying<br>Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.|Innistrad|Mythic Rare|0.0||3.967|Eric Deschamps|129|The damage dealt by Balefire Dragon's triggered ability isn't combat damage.|Flying<br>Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.|0|
244687|Bane of Hanweir||Creature - Werewolf|5|5|Bane of Hanweir attacks each turn if able.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.|Innistrad|Uncommon|0.0||3.873|Wayne Reynolds|145||Bane of Hanweir attacks each turn if able.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.|0|{FLIPID=244683}
237355|Battleground Geist|{4}{U}|Creature - Spirit|3|3|Flying<br>Other Spirit creatures you control get +1/+0.|Innistrad|Uncommon|0.0||3.061|Clint Cearley|45||Flying<br>Other Spirit creatures you control get +1/+0.|0|
222205|Bitterheart Witch|{4}{B}|Creature - Human Shaman|1|2|Deathtouch<br>When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.|Innistrad|Uncommon|0.0||3.473|Karl Kopinski|88|The Curse must be legally able to  enchant the player. For example, if  the player has protection from red,  you couldn't put a red Curse onto  the battlefield this way.|Deathtouch<br>When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.|0|
222206|Blasphemous Act|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.<br>Blasphemous Act deals 13 damage to each creature.|Innistrad|Rare|0.0||4.018|Daarken|130|The total cost to cast Blasphemous Act is locked in before you pay   that cost. For example, if there are three creatures on the battlefield,   including one you can sacrifice to add {1} to your mana pool, the  total  cost of Blasphemous Act is {5}{R}. Then you can sacrifice the  creature  when you activate mana abilities just before paying the cost.<br>Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.<br>Although players may respond to Blasphemous Act once it's been cast,   once it's announced, they can't respond before the cost is calculated   and paid.|Blasphemous Act costs {1} less to cast for each creature on the battlefield.<br>Blasphemous Act deals 13 damage to each creature.|0|
221284|Blazing Torch|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.<br>Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|Innistrad|Common|0.0||3.562|Scott Chou|216|If a Blazing Torch controlled by one player somehow winds up equipping a creature a different player controls, the damage ability can't be activated by either player. Only the creature's controller may activate the ability -- but since that player can't sacrifice Blazing Torch (a permanent he or she doesn't control), the ability's cost can't be paid.<br>The source of the damage is Blazing Torch, not the equipped creature. However, the equipped creature's ability is what targets the creature or player. If Blazing Torch is equipped to a red creature, for example, the ability couldn't target a creature with protection from red. It could target a creature with protection from artifacts, but all the damage would be prevented.<br>If a Blazing Torch controlled by one player somehow winds up  equipping  a creature a different player controls, the damage ability  can't be  activated by either player. Only the creature's controller may  activate  the ability -- but since that player can't sacrifice Blazing  Torch (a  permanent he or she doesn't control), the ability's cost can't  be paid.<br>The source of the damage is Blazing Torch, not the  equipped creature.  However, the equipped creature's ability is what  targets the creature or  player. If Blazing Torch is equipped to a red  creature, for example,  the ability couldn't target a creature with  protection from red. It  could target a creature with protection from  artifacts, but all the  damage would be prevented.|Equipped creature can't be blocked by Vampires or Zombies.<br>Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|0|
220373|Bloodcrazed Neonate|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able.<br>Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.|Innistrad|Common|0.0||3.358|Cynthia Sheppard|131||Bloodcrazed Neonate attacks each turn if able.<br>Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.|0|
226885|Bloodgift Demon|{3}{B}{B}|Creature - Demon|5|4|Flying<br>At the beginning of your upkeep, target player draws a card and loses 1 life.|Innistrad|Rare|0.0||4.361|Peter Mohrbacher|89||Flying<br>At the beginning of your upkeep, target player draws a card and loses 1 life.|0|
227061|Bloodline Keeper|{2}{B}{B}|Creature - Vampire|3|3|Flying<br>{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.<br>{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.|Innistrad|Rare|0.0||4.013|Jason Chan|90|Activating Bloodline Keeper's last ability multiple times will cause   it to transform into Lord of Lineage, then back again, and so on.|Flying<br>{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.<br>{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.|0|{FLIPID=227072}
221216|Bonds of Faith|{1}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.|Innistrad|Common|0.0||3.928|Steve Argyle|5|Once the enchanted creature has been declared as an attacking or   blocking creature, causing it to stop being a Human won't remove it from combat. It will lose the +2/+2 bonus, however.|Enchant creature<br>Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.|0|
220050|Boneyard Wurm|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|Innistrad|Uncommon|0.0||3.925|Jaime Jones|171|The ability that defines Boneyard Wurm's power and toughness works in   all zones, not just the battlefield. If Boneyard Wurm is in your graveyard, it will count itself.|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|0|
235596|Brain Weevil|{3}{B}|Creature - Insect|1|1|Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i><br>Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.|Innistrad|Common|0.0||2.23|Anthony Jones|91||Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i><br>Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.|0|
227095|Bramblecrush|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.|Innistrad|Uncommon|0.0||3.919|Drew Baker|172||Destroy target noncreature permanent.|0|
233253|Brimstone Volley|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.<br>Morbid- Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.|Innistrad|Common|0.0||3.944|Eytan Zana|132||Brimstone Volley deals 3 damage to target creature or player.<br>Morbid- Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.|0|
222203|Bump in the Night|{B}|Sorcery|||Target opponent loses 3 life.<br>Flashback {5}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||3.531|Kev Walker|92||Target opponent loses 3 life.<br>Flashback {5}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
243211|Burning Vengeance|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.|Innistrad|Uncommon|0.0||3.775|Raymond Swanland|133|Although flashback is the most common way to cast a spell from your graveyard, Burning Vengeance will trigger whenever you cast a spell from  your graveyard through any means.<br>Burning Vengeance won't trigger when you activate an ability of a card  in your graveyard such as unearth or the ability of Reassembling Skeleton.<br>Burning Vengeance's triggered ability will resolve before the spell you cast from your graveyard.|Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.|0|
220049|Butcher's Cleaver|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.<br>As long as equipped creature is a Human, it has lifelink.<br>Equip {3}|Innistrad|Uncommon|0.0||0.0|Jason Felix|217||Equipped creature gets +3/+0.<br>As long as equipped creature is a Human, it has lifelink.<br>Equip {3}|0|
245195|Cackling Counterpart|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.<br>Flashback {5}{U}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|David Rapoza|46|The token copies exactly what was printed on the original creature  and  nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power,   toughness, types, color, or so on.<br>If you copy a double-faced  creature, the token will be a copy of the  face that's up when the token is created. Because the token is not a double-faced card, it  won't be able to transform.<br>If the copied creature has {X} in its mana cost, X is considered to be zero.<br>If the copied creature is copying something else (for example, if the copied creature is an Evil Twin), then the token enters the battlefield as whatever that creature copied.<br>If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.<br>Any enters-the-battlefield  abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this  creature] enters the battlefield with" abilities of the chosen  creature will also work.|Put a token onto the battlefield that's a copy of target creature you control.<br>Flashback {5}{U}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
234444|Caravan Vigil|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.<br>Morbid- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.|Innistrad|Common|0.0||0.0|Drew Baker|173|You can choose to put the basic land card into your hand even if a creature died the turn you cast Caravan Vigil.|Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.<br>Morbid- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.|0|
220390|Cellar Door|{2}|Artifact|||{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.|Innistrad|Uncommon|0.0||0.0|Rob Alexander|218||{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.|0|
262861|Champion of the Parish|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.|Innistrad|Rare|0.0||0.0|Svetlin Velinov|6||Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.|0|
230622|Chapel Geist|{1}{W}{W}|Creature - Spirit|2|3|Flying|Innistrad|Common|0.0||0.0|Peter Mohrbacher|7||Flying|0|
227668|Charmbreaker Devils|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.<br>Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.|Innistrad|Rare|0.0||0.0|Dan Scott|134|The instant or sorcery card returned to your hand is chosen at random   as the triggered ability resolves. If any player responds to the   ability, that player won't yet know what card will be returned.<br>Because the first ability doesn't target the instant or sorcery card,   any instants or sorceries put into your graveyard in response to that   ability may be returned to your hand.|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.<br>Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.|0|
221209|Civilized Scholar|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.|Innistrad|Uncommon|0.0||0.0|Michael C. Hayes|47|You don't have priority between untapping Civilized Scholar and   transforming it. You can't activate the draw-and-discard ability again, for example.<br>If Civilized Scholar attacks, and later in the turn (but before the beginning of your end step), it transforms, Homicidal Brute's last ability won't trigger. This is because the creature attacked that turn, even if had its other face up at the time.|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.|0|{FLIPID=221185}
235601|Claustrophobia|{1}{U}{U}|Enchantment - Aura|||Enchant creature<br>When Claustrophobia enters the battlefield, tap enchanted creature.<br>Enchanted creature doesn't untap during its controller's untap step.|Innistrad|Common|0.0||0.0|Ryan Pancoast|48|Claustrophobia can target and enchant an untapped creature.<br>The enchanted creature can still be untapped in other ways, such as by Village Bell-Ringer's ability.|Enchant creature<br>When Claustrophobia enters the battlefield, tap enchanted creature.<br>Enchanted creature doesn't untap during its controller's untap step.|0|
241980|Clifftop Retreat||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.<br>{T}: Add {R} or {W} to your mana pool.|Innistrad|Rare|0.0||0.0|John Avon|238||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.<br>{T}: Add {R} or {W} to your mana pool.|0|
221212|Cloistered Youth|{1}{W}|Creature - Human|1|1|At the beginning of your upkeep, you may transform Cloistered Youth.|Innistrad|Uncommon|0.0||3.477|Igor Kieryluk|8||At the beginning of your upkeep, you may transform Cloistered Youth.|0|{FLIPID=221222}
220649|Cobbled Wings|{2}|Artifact - Equipment|||Equipped creature has flying.<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|Innistrad|Common|0.0||0.0|Matt Stewart|219||Equipped creature has flying.<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|0|
244680|Corpse Lunge|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.<br>Corpse Lunge deals damage equal to the exiled card's power to target creature.|Innistrad|Common|0.0||0.0|Christopher Moeller|93||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.<br>Corpse Lunge deals damage equal to the exiled card's power to target creature.|0|
245198|Creeping Renaissance|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.<br>Flashback {5}{G}{G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|Tomasz Jedruszek|174|The permanent types are artifact, creature, enchantment, land, and planeswalker.|Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.<br>Flashback {5}{G}{G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
220378|Creepy Doll|{5}|Artifact Creature - Construct|1|1|Indestructible<br>Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|Innistrad|Rare|0.0||0.0|Matt Stewart|220|You don't flip the coin until the ability resolves. If you want to   respond to the ability, perhaps by regenerating the damaged creature,   you'll have to do so before you know the outcome of the flip.<br>If the combat damage Creepy Doll deals to a creature is lethal, you'll   still flip a coin. If the creature is still on the battlefield (perhaps   because it regenerated), it could be destroyed a second time,  depending  on the coin flip.|Indestructible<br>Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|0|
230779|Crossway Vampire|{1}{R}{R}|Creature - Vampire|3|2|When Crossway Vampire enters the battlefield, target creature can't block this turn.|Innistrad|Common|0.0||0.0|Mark Evans|135||When Crossway Vampire enters the battlefield, target creature can't block this turn.|0|
230767|Curiosity|{U}|Enchantment - Aura|||Enchant creature<br>Whenever enchanted creature deals damage to an opponent, you may draw a card.|Innistrad|Uncommon|0.0||0.0|Igor Kieryluk|49|You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage.<br>If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work.<br>Drawing a card is optional. If you forget, you can't go back later and do it, even if it is something you normally do.<br>"You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature."An opponent" refers to an opponent of Curiosity's controller.<br>Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.<br>Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker controlled by an opponent.|Enchant creature<br>Whenever enchanted creature deals damage to an opponent, you may draw a card.|0|
227075|Curse of Death's Hold|{3}{B}{B}|Enchantment - Aura Curse|||Enchant player<br>Creatures enchanted player controls get -1/-1.|Innistrad|Rare|0.0||0.0|Clint Cearley|94||Enchant player<br>Creatures enchanted player controls get -1/-1.|0|
237020|Curse of Oblivion|{3}{B}|Enchantment - Aura Curse|||Enchant player<br>At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.|Innistrad|Common|0.0||0.0|Jana Schirmer & Johannes Voss|95|If the enchanted player has only one card in his or her graveyard, he or she exiles that card.|Enchant player<br>At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.|0|
226889|Curse of Stalked Prey|{1}{R}|Enchantment - Aura Curse|||Enchant player<br>Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|Innistrad|Rare|0.0||0.0|Christopher Moeller|136|The ability will trigger when any creature deals combat damage to the enchanted player, including one controlled by another opponent or even by the enchanted player (if combat damage gets redirected somehow).|Enchant player<br>Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|0|
230627|Curse of the Bloody Tome|{2}{U}|Enchantment - Aura Curse|||Enchant player<br>At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.|Innistrad|Common|0.0||0.0|Jaime Jones|50|If the enchanted player has only one card in his or her library, he or she puts that card into his or her graveyard.|Enchant player<br>At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.|0|
226881|Curse of the Nightly Hunt|{2}{R}|Enchantment - Aura Curse|||Enchant player<br>Creatures enchanted player controls attack each turn if able.|Innistrad|Uncommon|0.0||0.0|Daarken|137|The enchanted player still chooses which player or planeswalker each creature he or she controls attacks.<br>If there are multiple combat phases in a turn, each creature must attack only in the first one in which it's able to.<br>If, during the enchanted player's declare attackers step, a creature   he or she controls is tapped, is affected by a spell or ability that   says it can't attack, or hasn't been under that player's control   continuously since the turn began (and doesn't have haste), then it   doesn't attack. If there's a cost associated with having the creature   attack, the player isn't forced to pay that cost, so it doesn't have to   attack in that case either.|Enchant player<br>Creatures enchanted player controls attack each turn if able.|0|
227071|Curse of the Pierced Heart|{1}{R}|Enchantment - Aura Curse|||Enchant player<br>At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.|Innistrad|Common|0.0||0.0|E. M. Gist|138||Enchant player<br>At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.|0|
241986|Darkthicket Wolf|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.|Innistrad|Common|0.0||0.0|Wayne England|175||{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.|0|
222118|Daybreak Ranger|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|Innistrad|Rare|0.0||0.0|Steve Prescott|176||{T}: Daybreak Ranger deals 2 damage to target creature with flying.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|0|{FLIPID=222114}
220393|Dead Weight|{B}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets -2/-2.|Innistrad|Common|0.0||0.0|Randy Gallegos|96||Enchant creature<br>Enchanted creature gets -2/-2.|0|
222194|Dearly Departed|{4}{W}{W}|Creature - Spirit|5|5|Flying<br>As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.|Innistrad|Rare|0.0||0.0|Daniel Ljunggren|9|The effect is cumulative. Human creatures you control  will enter the  battlefield with a +1/+1 counter for each Dearly  Departed in your  graveyard.<br>In most cases, when determining  whether a creature entering the  battlefield under your control should  get a +1/+1 counter, you'll simply  look at what the creature will look  like on the battlefield. You'll  consider any effects affecting a  creature entering the battlefield under  your control that fall under  one of these categories: --Replacement effects that have already modified how the permanent enters the battlefield, like the one created by Clone. --Continuous effects that changed the permanent's creature type on the stack, like the one created by Artificial Evolution. --Effects from the permanent's own static abilities, as long as they affect only that permanent, like Adaptive Automaton's.<br>However, you'll ignore the continuous effects of static abilities  that  come from other sources. For example, if you control Xenograft  with  Human as the chosen creature type, a Vampire creature would not  enter  the battlefield with a +1/+1 counter.|Flying<br>As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.|0|
226749|Delver of Secrets|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|Innistrad|Common|0.0||0.0|Nils Hamm|51|You may reveal the card even if it's not an instant or sorcery.   Whether or not you reveal it, the card stays on top of your library.|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|0|{FLIPID=226755}
227291|Demonmail Hauberk|{4}|Artifact - Equipment|||Equipped creature gets +4/+2.<br>Equip—Sacrifice a creature.|Innistrad|Uncommon|0.0||0.0|Jason Felix|221||Equipped creature gets +4/+2.<br>Equip—Sacrifice a creature.|0|
221171|Deranged Assistant|{1}{U}|Creature - Human Wizard|1|1|{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.|Innistrad|Common|0.0||0.0|Nils Hamm|52||{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.|0|
237359|Desperate Ravings|{1}{R}|Instant|||Draw two cards, then discard a card at random.<br>Flashback {2}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|John Stanko|139||Draw two cards, then discard a card at random.<br>Flashback {2}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
247419|Devil's Play|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.<br>Flashback {X}{R}{R}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|Austin Hsu|140||Devil's Play deals X damage to target creature or player.<br>Flashback {X}{R}{R}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
226747|Diregraf Ghoul|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.|Innistrad|Uncommon|0.0||0.0|Dave Kendall|97||Diregraf Ghoul enters the battlefield tapped.|0|
244679|Disciple of Griselbrand|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.|Innistrad|Uncommon|0.0||0.0|Clint Cearley|98|The amount of life you gain is equal to the toughness of the creature as it last existed on the battlefield, not its toughness in the graveyard.|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.|0|
241985|Dissipate|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|Innistrad|Uncommon|0.0||0.0|Tomasz Jedruszek|53|The card does not go to the graveyard before being exiled.<br>If the spell is not countered (because the spell it targets can't be countered), then it does not get exiled.|Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|0|
245196|Divine Reckoning|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.<br>Flashback {5}{W}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|Greg Staples|10|Starting with the player whose turn it is, each player chooses a   creature in turn order. Players will know the choice of each player who   chose before them.|Each player chooses a creature he or she controls. Destroy the rest.<br>Flashback {5}{W}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
237364|Doomed Traveler|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.|Innistrad|Common|0.0||0.0|Lars Grant-West|11||When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.|0|
243213|Dream Twist|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.<br>Flashback {1}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Dan Scott|54||Target player puts the top three cards of his or her library into his or her graveyard.<br>Flashback {1}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
222910|Elder Cathar|{2}{W}|Creature - Human Soldier|2|2|When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.|Innistrad|Common|0.0||0.0|Chris Rahn|12||When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.|0|
247418|Elder of Laurels|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.|Innistrad|Rare|0.0||0.0|Terese Nielsen|177|The number of creatures you control is counted as the ability resolves.<br>Once the ability has resolved, the bonus won't change if the number of creatures you control changes later in the turn.|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.|0|
246949|Elite Inquisitor|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance<br>Protection from Vampires, from Werewolves, and from Zombies|Innistrad|Rare|0.0||0.0|Jana Schirmer & Johannes Voss|13||First strike, vigilance<br>Protection from Vampires, from Werewolves, and from Zombies|0|
234430|Endless Ranks of the Dead|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.|Innistrad|Rare|0.0||0.0|Ryan Yee|99|If you control fewer than two Zombies, you won't get any tokens.<br>The number of Zombies you control is counted when the ability   resolves. If you control multiple Endless Ranks of the Dead, the tokens you get when the first ability resolves will count for the subsequent abilities (if the tokens are still under your control at that time).|At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.|0|
254133|Essence of the Wild|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.|Innistrad|Mythic Rare|0.0||0.0|Terese Nielsen|178|Creatures you control don't copy whether Essence of the Wild is  tapped  or untapped, whether it has any counters on it or any Auras and   Equipment attached to it, or any non-copy effects that have changed its   power, toughness, types, color, or so on.<br>Because creatures  you control enter the battlefield as a copy of  Essence of the Wild,  any enters-the-battlefield triggered abilities  printed on such  creatures won't trigger.<br>Replacement effects that modify how a  creature enters the battlefield  are applied in the following order:  first control-changing effects (such  as Gather Specimens), then copy  effects (such as the abilities of  Essence of the Wild and Clone), then  all other effects. This is a minor  rules change to make Essence of the  Wild and similar cards in the future  work intuitively.<br>If a  creature such as Clone is entering the battlefield under your  control,  there will be two copy effects to apply: the creature's own and  Essence  of the Wild's. No matter what order these effects are applied,  the  creature will be a copy of Essence of the Wild when it enters the   battlefield.<br>Other enters-the-battlefield replacement  abilities printed on the  creature entering the battlefield won't be  applied because the creature  will already be Essence of the Wild at  that point (and therefore it  won't have those abilities). For example, a  creature that normally  enters the battlefield tapped will enter the  battlefield as an untapped  Essence of the Wild, and a creature that  would normally enter the  battlefield with counters on it will enter the  battlefield as an Essence  of the Wild with no counters.<br>External abilities may still affect how a creature enters the   battlefield. For example, if your opponent controls Urabrask the Hidden,   which reads, in part, "Creatures your opponents control enter the   battlefield tapped," a creature entering the battlefield under your   control will be a tapped Essence of the Wild.<br>If a creature  such as Cryptoplasm that's already on the battlefield  copies Essence of  the Wild and modifies its own copy effect, that  modification is also  copied by creatures entering the battlefield under  your control.<br>If you control more than one Essence of the Wild, creatures you   control will enter the battlefield as a copy of the one whose copy   effect you apply last.|Creatures you control enter the battlefield as a copy of Essence of the Wild.|0|
229965|Evil Twin|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."|Innistrad|Rare|0.0||0.0|Greg Staples|212|Evil Twin  copies exactly what was printed on the original creature  (unless that  creature is copying something else or is a token; see  below) and it  gains the activated ability. It doesn't copy whether that  creature is  tapped or untapped, whether it has any counters on it or any  Auras and  Equipment attached to it, or any non-copy effects that have  changed its  power, toughness, types, color, or so on.<br>If you copy a  double-faced creature, Evil Twin will be a copy of the  face that's up  when Evil Twin enters the battlefield. Because Evil Twin  is not a  double-faced card, it won't be able to transform.<br>If the chosen creature has {X} in its mana cost, X is considered to be zero.<br>If the chosen creature is copying something else (for example, if the chosen creature is another Evil Twin), then your Evil Twin enters the   battlefield as whatever the chosen creature copied.<br>If the chosen creature is a token, Evil Twin copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Evil Twin is not a token.<br>Any  enters-the-battlefield abilities of the copied creature will  trigger  when Evil Twin enters the battlefield. Any "as [this creature]  enters  the battlefield" or "[this creature] enters the battlefield with"   abilities of the chosen creature will also work.<br>If Evil Twin  somehow enters the battlefield at the same time as  another creature,  Evil Twin can't become a copy of that creature. You  may only choose a  creature that's already on the battlefield.<br>You can choose  not to copy anything. In that case, Evil Twin enters  the battlefield as  a 0/0 creature, and is probably put into the  graveyard immediately.|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."|0|
246954|Falkenrath Marauders|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste<br>Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|Innistrad|Rare|0.0||0.0|James Ryman|141||Flying, haste<br>Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|0|
226751|Falkenrath Noble|{3}{B}|Creature - Vampire|2|2|Flying<br>Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|100||Flying<br>Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|0|
237360|Feeling of Dread|{1}{W}|Instant|||Tap up to two target creatures.<br>Flashback {1}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|John Stanko|14|If Feeling of Dread targets two creatures, and one of them is an   illegal target by the time Feeling of Dread resolves, the other creature   will still be tapped.|Tap up to two target creatures.<br>Flashback {1}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
220022|Feral Ridgewolf|{2}{R}|Creature - Wolf|1|2|Trample<br>{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.|Innistrad|Common|0.0||0.0|Martina Pilcerova|142||Trample<br>{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.|0|
233250|Festerhide Boar|{3}{G}|Creature - Boar|3|3|Trample<br>Morbid- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.|Innistrad|Common|0.0||0.0|Nils Hamm|179||Trample<br>Morbid- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.|0|
222007|Fiend Hunter|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.<br>When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.|Innistrad|Uncommon|0.0||0.0|Wayne Reynolds|15|If Fiend Hunter leaves the battlefield before its first ability has   resolved, its second ability will trigger and do nothing. Then its first   ability will resolve and exile the targeted creature indefinitely.|When Fiend Hunter enters the battlefield, you may exile another target creature.<br>When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.|0|
226758|Forbidden Alchemy|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.<br>Flashback {6}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|David Rapoza|55|If you have fewer than four cards in your library, you'll look at all   the cards there and put one into your hand and the rest into your   graveyard.|Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.<br>Flashback {6}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
245247|Forest||Basic Land - Forest|||G|Innistrad|Land|0.0||0.0|James Paick|262||G|0|
234429|Fortress Crab|{3}{U}|Creature - Crab|1|6||Innistrad|Common|0.0||0.0|Vincent Proce|56|||0|
220031|Frightful Delusion|{2}{U}|Instant|||Counter target spell unless its controller pays {1}. That player discards a card.|Innistrad|Common|0.0||0.0|Anthony Palumbo|57|You must target a spell in order to cast Frightful Delusion. You  can't  cast it without a legal target just to make a player discard a card.<br>The player discards a card even if he or she pays {1}.|Counter target spell unless its controller pays {1}. That player discards a card.|0|
241981|Full Moon's Rise|{1}{G}|Enchantment|||Werewolf creatures you control get +1/+0 and have trample.<br>Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.|Innistrad|Uncommon|0.0||0.0|Terese Nielsen|180|In order to regenerate Werewolves involved in combat, you must   sacrifice Full Moon's Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.|Werewolf creatures you control get +1/+0 and have trample.<br>Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.|0|
234431|Furor of the Bitten|{R}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+2 and attacks each turn if able.|Innistrad|Common|0.0||0.0|Randy Gallegos|143|The enchanted creature's controller still chooses which player or planeswalker that creature attacks.<br>If there are multiple combat phases in a turn, the enchanted creature must attack only in the first one in which it's able to.<br>If, during its controller's declare attackers step, the enchanted creature  is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since   the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having the creature attack, the player   isn't forced to pay that cost, so it doesn't have to attack in that case   either.|Enchant creature<br>Enchanted creature gets +2/+2 and attacks each turn if able.|0|
233248|Gallows Warden|{4}{W}|Creature - Spirit|3|3|Flying<br>Other Spirit creatures you control get +0/+1.|Innistrad|Uncommon|0.0||0.0|Dan Scott|16||Flying<br>Other Spirit creatures you control get +0/+1.|0|
230772|Galvanic Juggernaut|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.<br>Galvanic Juggernaut doesn't untap during your untap step.<br>Whenever another creature dies, untap Galvanic Juggernaut.|Innistrad|Uncommon|0.0||0.0|Lucas Graciano|222||Galvanic Juggernaut attacks each turn if able.<br>Galvanic Juggernaut doesn't untap during your untap step.<br>Whenever another creature dies, untap Galvanic Juggernaut.|0|
245250|Garruk Relentless|{3}{G}|Planeswalker - Garruk||3|When Garruk Relentless has two or fewer loyalty counters on him, transform him.<br>0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.<br>0: Put a 2/2 green Wolf creature token onto the battlefield.|Innistrad|Mythic Rare|0.0||0.0|Eric Deschamps|181|Garruk Relentless's first ability is a  state-triggered ability. It  triggers once Garruk has two or fewer  loyalty counters on him and it  can't retrigger while that ability is on  the stack.<br>You don't add or remove loyalty counters from Garruk Relentless when he transforms into Garruk, the Veil-Cursed. In most cases, he'll have one or two loyalty counters on him.<br>You can't activate a loyalty ability of Garruk Relentless and later that turn after he transforms activate a loyalty ability of Garruk, the Veil-Cursed.|When Garruk Relentless has two or fewer loyalty counters on him, transform him.<br>0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.<br>0: Put a 2/2 green Wolf creature token onto the battlefield.|0|{FLIPID=245251}
245251|Garruk, the Veil-Cursed||Planeswalker - Garruk|||+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.<br>-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.<br>-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.|Innistrad|Mythic Rare|0.0||0.0|Eric Deschamps|181|The second ability of Garruk, the Veil-Cursed  doesn't target a  creature. However, when that ability resolves, you  must sacrifice a  creature if you control one.<br>The number of  creature cards in your graveyard is counted when the  third ability of  Garruk, the Veil-Cursed resolves. Once the ability  resolves, the bonus  doesn't change if that number changes later in the  turn.<br>Only creatures you control when the third ability of Garruk, the Veil-Cursed resolves will receive the bonus. Creatures that enter the battlefield or that you gain control of later in the turn won't be affected.|+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.<br>-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.<br>-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.|0|{FLIPID=245250}
227290|Gatstaf Howler||Creature - Werewolf|3|3|Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i><br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.|Innistrad|Uncommon|0.0||0.0|Mark Evans|182||Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i><br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.|0|{FLIPID=227409}
227409|Gatstaf Shepherd|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.|Innistrad|Uncommon|0.0||0.0|Mark Evans|182||At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.|0|{FLIPID=227290}
233242|Gavony Township||Land|||{T}: Add {1} to your mana pool.<br>{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|Innistrad|Rare|0.0||0.0|Peter Mohrbacher|239||{T}: Add {1} to your mana pool.<br>{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|0|
247236|Geist of Saint Traft|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.|Innistrad|Mythic Rare|0.0||0.0|Igor Kieryluk|213|You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Geist of Saint Traft is attacking.<br>Although the token is attacking, it was  never declared as an attacking  creature (for purposes of abilities that  trigger whenever a creature  attacks, for example).|Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.|0|
234445|Geistcatcher's Rig|{6}|Artifact Creature - Construct|4|5|When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.|Innistrad|Uncommon|0.0||0.0|Vincent Proce|223|The target creature with flying is chosen when the ability triggers and goes on the stack. You choose whether or not Geistcatcher's Rig will deal 4 damage to it when then ability resolves.|When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.|0|
247427|Geistflame|{R}|Instant|||Geistflame deals 1 damage to target creature or player.<br>Flashback {3}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Scott Chou|144||Geistflame deals 1 damage to target creature or player.<br>Flashback {3}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
230787|Geist-Honored Monk|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance<br>Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.<br>When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|Innistrad|Rare|0.0||0.0|Clint Cearley|17|The ability that defines Geist-Honored Monk's power and toughness works in all zones, not just the battlefield.<br>As long as Geist-Honored Monk is on the battlefield, its second ability will count itself.|Vigilance<br>Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.<br>When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|0|
220371|Ghost Quarter||Land|||{T}: Add {1} to your mana pool.<br>{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.|Innistrad|Uncommon|0.0||0.0|Peter Mohrbacher|240|The target land's controller gets to search for a basic land card even if that land wasn't destroyed by Ghost Quarter's ability. This may happen because the land is indestructible or because it was regenerated.<br>If you target Ghost Quarter with its own ability, the ability will be countered because its target is no longer on the battlefield. You won't get to search for a land card.<br>If the targeted  land is an illegal target by the time Ghost Quarter's  ability  resolves, it will be countered and none of its effects will  happen. The  land's controller won't get to search for a basic land card.|{T}: Add {1} to your mana pool.<br>{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.|0|
220052|Ghostly Possession|{2}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature has flying.<br>Prevent all combat damage that would be dealt to and dealt by enchanted creature.|Innistrad|Common|0.0||0.0|Howard Lyon|18||Enchant creature<br>Enchanted creature has flying.<br>Prevent all combat damage that would be dealt to and dealt by enchanted creature.|0|
237362|Ghoulcaller's Bell|{1}|Artifact|||{T}: Each player puts the top card of his or her library into his or her graveyard.|Innistrad|Common|0.0||0.0|Lars Grant-West|224||{T}: Each player puts the top card of his or her library into his or her graveyard.|0|
220021|Ghoulcaller's Chant|{B}|Sorcery|||Choose one- Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.|Innistrad|Common|0.0||0.0|Randy Gallegos|101||Choose one- Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.|0|
220019|Ghoulraiser|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.|Innistrad|Common|0.0||0.0|Steve Prescott|102||When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.|0|
247420|Gnaw to the Bone|{2}{G}|Instant|||You gain 2 life for each creature card in your graveyard.<br>Flashback {2}{G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Scott Chou|183||You gain 2 life for each creature card in your graveyard.<br>Flashback {2}{G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
243208|Grasp of Phantoms|{3}{U}|Sorcery|||Put target creature on top of its owner's library.<br>Flashback {7}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Izzy|58||Put target creature on top of its owner's library.<br>Flashback {7}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
229964|Grave Bramble|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies|Innistrad|Common|0.0||0.0|Anthony Jones|184||Defender, protection from Zombies|0|
221288|Graveyard Shovel|{2}|Artifact|||{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.|Innistrad|Uncommon|0.0||0.0|Martina Pilcerova|225|The targeted player chooses which card to exile when the ability resolves.|{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.|0|
247237|Grimgrin, Corpse-Born|{3}{U}{B}|Legendary Creature - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.<br>Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.<br>Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.|Innistrad|Mythic Rare|0.0||0.0|Peter Mohrbacher|214|If the targeted creature is an illegal target by the time Grimgrin's last ability resolves, the entire ability is countered and none of its effects will occur. You won't put a +1/+1 counter on Grimgrin.<br>If Grimgrin's last ability resolves, but the targeted creature isn't destroyed (perhaps because it regenerated or is indestructible), you'll still put a +1/+1 on Grimgrin.<br>If the defending player controls no creatures when Grimgrin attacks, the last ability will be removed from the stack and have no effect.|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.<br>Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.<br>Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.|0|
230792|Grimoire of the Dead|{4}|Legendary Artifact|||{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.<br>{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.|Innistrad|Mythic Rare|0.0||0.0|Steven Belledin|226|"Creature cards" includes each card with the type creature, even if it has additional types, such as artifact.|{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.<br>{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.|0|
222124|Grizzled Outcasts|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.|Innistrad|Common|0.0||0.0|Randy Gallegos|185||At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.|0|{FLIPID=222123}
246945|Gruesome Deformity|{B}|Enchantment - Aura|||Enchant creature<br>Enchanted creature has intimidate. <i>(It can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>|Innistrad|Common|0.0||0.0|Matt Stewart|103||Enchant creature<br>Enchanted creature has intimidate. <i>(It can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>|0|
234849|Gutter Grime|{4}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."|Innistrad|Rare|0.0||0.0|Erica Yang|186|The power and toughness of the Ooze tokens will constantly update as Gutter Grime accumulates slime counters.<br>If you control more than one Gutter Grime, each Ooze token remembers which one created it. The power and toughness of that Ooze will be  equal  to the number of slime counters on that Gutter Grime only.<br>If Gutter Grime leaves the battlefield, the power and toughness of each Ooze token it created will become 0. Unless another effect is raising its toughness above 0, each of these Ooze tokens will be put into its owner's graveyard the next time state-based actions are checked.|Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."|0|
234446|Hamlet Captain|{1}{G}|Creature - Human Warrior|2|2|Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.|Innistrad|Uncommon|0.0||0.0|Wayne Reynolds|187||Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.|0|
244683|Hanweir Watchkeep|{2}{R}|Creature - Human Warrior Werewolf|1|5|Defender<br>At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.|Innistrad|Uncommon|0.0||0.0|Wayne Reynolds|145||Defender<br>At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.|0|{FLIPID=244687}
220010|Harvest Pyre|{1}{R}|Instant|||As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.<br>Harvest Pyre deals X damage to target creature.|Innistrad|Common|0.0||0.0|Ryan Yee|146||As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.<br>Harvest Pyre deals X damage to target creature.|0|
244678|Heartless Summoning|{1}{B}|Enchantment|||Creature spells you cast cost {2} less to cast.<br>Creatures you control get -1/-1.|Innistrad|Rare|0.0||0.0|Anthony Palumbo|104|The first ability doesn't reduce any colored mana requirements of the creature spell.|Creature spells you cast cost {2} less to cast.<br>Creatures you control get -1/-1.|0|
249974|Heretic's Punishment|{4}{R}|Enchantment|||{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.  Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.|Innistrad|Rare|0.0||0.0|Vincent Proce|147|If the targeted creature or player is an illegal target by the time the ability resolves, the entire ability will be countered. No cards will be put into your graveyard, and no  damage will be dealt.<br>If you have two or fewer cards in your  library when the ability  resolves, all of them will be put into your  graveyard. Heretic's  Punishment will still deal damage equal to the  highest converted mana  cost among those cards.<br>The converted mana cost of a double-faced card in your graveyard is the converted mana cost of the front face.<br>If all three cards have a converted mana cost of 0, no damage will be dealt.<br>If a split card is put into your graveyard this way, consider each cost individually. For example, if Crime/Punishment, a split card with converted mana costs of 2 and 5, is put into your graveyard as well as a land and a card with converted mana cost 6, 6 damage is dealt because 6 is greater than 5 and greater than 2.|{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.  Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.|0|
241988|Hinterland Harbor||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.<br>{T}: Add {G} or {U} to your mana pool.|Innistrad|Rare|0.0||0.0|Karl Kopinski|241||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.<br>{T}: Add {G} or {U} to your mana pool.|0|
226883|Hollowhenge Scavenger|{3}{G}{G}|Creature - Elemental|4|5|Morbid- When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|188||Morbid- When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.|0|
221185|Homicidal Brute||Creature - Human Mutant|5|1|At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.|Innistrad|Uncommon|0.0||0.0|Michael C. Hayes|47|You'll tap and transform Homicidal Brute even if it couldn't attack.|At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.|0|{FLIPID=221209}
222183|Howlpack Alpha||Creature - Werewolf|3|3|Each other creature you control that's a Werewolf or a Wolf gets +1/+1.<br>At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.|Innistrad|Rare|0.0||0.0|Svetlin Velinov|193|A creature that is both a Werewolf and a Wolf will only get +1/+1 from Howlpack Alpha.|Each other creature you control that's a Werewolf or a Wolf gets +1/+1.<br>At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.|0|{FLIPID=222189}
222906|Howlpack of Estwald||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.|Innistrad|Common|0.0||0.0|Kev Walker|209||At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.|0|{FLIPID=222915}
234433|Hysterical Blindness|{2}{U}|Instant|||Creatures your opponents control get -4/-0 until end of turn.|Innistrad|Common|0.0||0.0|Wayne England|59|Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter the battlefield or that an opponent gains control of later in the turn will be unaffected.<br>Hysterical Blindness's effect will continue to apply to a creature even if you (or a teammate) gains control of that creature later in the turn.|Creatures your opponents control get -4/-0 until end of turn.|0|
235603|Infernal Plunge|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.<br>Add {R}{R}{R} to your mana pool.|Innistrad|Common|0.0||0.0|Daarken|148||As an additional cost to cast Infernal Plunge, sacrifice a creature.<br>Add {R}{R}{R} to your mana pool.|0|
222196|Inquisitor's Flail|{2}|Artifact - Equipment|||If equipped creature would deal combat damage, it deals double that damage instead.<br>If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.<br>Equip {2}|Innistrad|Uncommon|0.0||0.0|Rob Alexander|227|If a creature is equipped with a second Inquisitor's Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor's Flail would multiply the combat damage by eight,  and  so on.<br>If you divide the combat damage dealt by the  equipped creature,  perhaps because the creature has trample or is  dealing combat damage to multiple creatures, you'll divide the original amount and then double  the results. For example, if a 5/5 creature  with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to  the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can't double the damage to 10 first and then assign 2  to the creature and 8 to the  player.|If equipped creature would deal combat damage, it deals double that damage instead.<br>If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.<br>Equip {2}|0|
226755|Insectile Aberration||Creature - Human Insect|3|2|Flying|Innistrad|Common|0.0||0.0|Nils Hamm|51||Flying|0|{FLIPID=226749}
227415|Instigator Gang|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.|Innistrad|Rare|0.0||0.0|Greg Staples|149||Attacking creatures you control get +1/+0.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.|0|{FLIPID=227419}
243217|Intangible Virtue|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.|Innistrad|Uncommon|0.0||0.0|Clint Cearley|19||Creature tokens you control get +1/+1 and have vigilance.|0|
220035|Into the Maw of Hell|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature.|Innistrad|Uncommon|0.0||0.0|Raymond Swanland|150|Into the Maw of Hell targets both the land and the creature. You can only cast it if you can choose a legal target for both.<br>If one of Into the Maw of Hell's targets is illegal by the time it resolves, Into the Maw of Hell will still affect the remaining legal target. If both targets are illegal at this time, Into the Maw of Hell will be countered.|Destroy target land. Into the Maw of Hell deals 13 damage to target creature.|0|
220041|Invisible Stalker|{1}{U}|Creature - Human Rogue|1|1|Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Invisible Stalker can't be blocked.|Innistrad|Uncommon|0.0||0.0|Bud Cook|60||Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Invisible Stalker can't be blocked.|0|
222107|Ironfang||Creature - Werewolf|3|1|First strike<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.|Innistrad|Common|0.0||0.0|Christopher Moeller|168||First strike<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.|0|{FLIPID=222112}
245235|Island||Basic Land - Island|||U|Innistrad|Land|0.0||0.0|James Paick|253||U|0|
241979|Isolated Chapel||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.<br>{T}: Add {W} or {B} to your mana pool.|Innistrad|Rare|0.0||0.0|Cliff Childs|242||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.<br>{T}: Add {W} or {B} to your mana pool.|0|
249868|Kessig Cagebreakers|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.|Innistrad|Rare|0.0||0.0|Wayne England|189|You count the number of creature cards in your graveyard when the triggered ability resolves.<br>You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Kessig Cagebreakers is attacking.<br>Although the tokens are attacking, they were never declared as  attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.|0|
220040|Kessig Wolf|{2}{R}|Creature - Wolf|3|1|{1}{R}: Kessig Wolf gains first strike until end of turn.|Innistrad|Common|0.0||0.0|Wayne England|151||{1}{R}: Kessig Wolf gains first strike until end of turn.|0|
233256|Kessig Wolf Run||Land|||{T}: Add {1} to your mana pool.<br>{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|Innistrad|Rare|0.0||0.0|Eytan Zana|243||{T}: Add {1} to your mana pool.<br>{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|0|
227088|Kindercatch|{3}{G}{G}{G}|Creature - Spirit|6|6||Innistrad|Common|0.0||0.0|Terese Nielsen|190|||0|
222123|Krallenhorde Wantons||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.|Innistrad|Common|0.0||0.0|Randy Gallegos|185||At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.|0|{FLIPID=222124}
227084|Kruin Outlaw|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike<br>At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.|Innistrad|Rare|0.0||0.0|David Rapoza|152|If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.|First strike<br>At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.|0|{FLIPID=227090}
230788|Laboratory Maniac|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.|Innistrad|Rare|0.0||0.0|Jason Felix|61|If for some reason you can't win the game (because your opponent   controls Platinum Angel, for example), you won't lose for having tried   to draw a card from a library with no cards in it, because the draw was   still replaced.|If you would draw a card while your library has no cards in it, you win the game instead.|0|
241984|Lantern Spirit|{2}{U}|Creature - Spirit|2|1|Flying<br>{U}: Return Lantern Spirit to its owner's hand.|Innistrad|Uncommon|0.0||0.0|Johann Bodin|62|Only Lantern Spirit's controller may activate its ability.|Flying<br>{U}: Return Lantern Spirit to its owner's hand.|0|
235597|Liliana of the Veil|{1}{B}{B}|Planeswalker - Liliana||3|+1: Each player discards a card.<br>-2: Target player sacrifices a creature.<br>-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.|Innistrad|Mythic Rare|0.0||0.0|Steve Argyle|105|When the first ability resolves, first you choose a card to discard, then each other player in turn order chooses a card to discard, then  all those cards are discarded simultaneously. No one sees what the  other  players are discarding before deciding which card to discard.<br>The player targeted by the second ability chooses which creature to   sacrifice when the ability resolves. This ability doesn't target any creature.<br>When the third ability resolves, you put each permanent the player controls into one of the two piles. For example, you could put a  creature into one pile and an Aura enchanting that creature into the  other pile.<br>A pile can be empty. If the player chooses an empty pile, no permanents will be sacrificed.|+1: Each player discards a card.<br>-2: Target player sacrifices a creature.<br>-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.|0|
227072|Lord of Lineage||Creature - Vampire|5|5|Flying<br>Other Vampire creatures you control get +2/+2.<br>{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.|Innistrad|Rare|0.0||0.0|Jason Chan|90||Flying<br>Other Vampire creatures you control get +2/+2.<br>{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.|0|{FLIPID=227061}
241982|Lost in the Mist|{3}{U}{U}|Instant|||Counter target spell. Return target permanent to its owner's hand.|Innistrad|Common|0.0||0.0|David Palumbo|63|Lost in the Mist targets both the spell and the permanent. You can   only cast it if you can choose legal targets for both parts.<br>If one of Lost in the Mist's targets is illegal by the time it   resolves, Lost in the Mist will still affect the remaining legal target.   If both targets are illegal at this time, Lost in the Mist will be   countered.|Counter target spell. Return target permanent to its owner's hand.|0|
221173|Ludevic's Abomination||Creature - Lizard Horror|13|13|Trample|Innistrad|Rare|0.0||0.0|Nils Hamm|64||Trample|0|{FLIPID=221179}
221179|Ludevic's Test Subject|{1}{U}|Creature - Lizard|0|3|Defender<br>{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.|Innistrad|Rare|0.0||0.0|Nils Hamm|64|It's possible (though not advisable) to activate the ability of Ludevic's Test Subject enough times in response to one another that a resolving ability places a fifth hatchling counter on Ludevic's *Abomination*. If that happens, it'll transform back into Ludevic's Test Subject.|Defender<br>{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.|0|{FLIPID=221173}
230624|Lumberknot|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Whenever a creature dies, put a +1/+1 counter on Lumberknot.|Innistrad|Uncommon|0.0||0.0|Jason A. Engle|191||Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i><br>Whenever a creature dies, put a +1/+1 counter on Lumberknot.|0|
222193|Make a Wish|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.|Innistrad|Uncommon|0.0||0.0|Howard Lyon|192|Make a Wish isn't put into its owner's graveyard until it is finished resolving, so it can't be returned by its own effect.<br>The cards aren't randomly chosen until Make a Wish resolves.<br>If you only have one card in your graveyard when Make a Wish resolves, that card will be returned to your hand.|Return two cards at random from your graveyard to your hand.|0|
222916|Makeshift Mauler|{3}{U}|Creature - Zombie Horror|4|5|As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.|Innistrad|Common|0.0||0.0|James Ryman|65||As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.|0|
227083|Manor Gargoyle|{5}|Artifact Creature - Gargoyle|4|4|Defender<br>Manor Gargoyle has indestructible as long as it has defender.<br>{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.|Innistrad|Rare|0.0||0.0|Matt Stewart|228|Lethal damage dealt to Manor Gargoyle while it's indestructible will stay marked on it that turn. If Manor Gargoyle stops being indestructible after having been dealt lethal damage earlier in the turn, it will be destroyed.|Defender<br>Manor Gargoyle has indestructible as long as it has defender.<br>{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.|0|
249976|Manor Skeleton|{1}{B}|Creature - Skeleton|1|1|Haste<br>{1}{B}: Regenerate Manor Skeleton.|Innistrad|Common|0.0||0.0|Eric Deschamps|106||Haste<br>{1}{B}: Regenerate Manor Skeleton.|0|
226754|Markov Patrician|{2}{B}|Creature - Vampire|3|1|Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>|Innistrad|Common|0.0||0.0|Jana Schirmer & Johannes Voss|107||Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>|0|
221193|Mask of Avacyn|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has hexproof. <i>(It can't be the target of spells or abilities your opponents control.)</i><br>Equip {3}|Innistrad|Uncommon|0.0||0.0|James Paick|229|If Mask of Avacyn somehow becomes attached to a creature an opponent controls, that creature can't be the target of spells or abilities you control.|Equipped creature gets +1/+2 and has hexproof. <i>(It can't be the target of spells or abilities your opponents control.)</i><br>Equip {3}|0|
237356|Mausoleum Guard|{3}{W}|Creature - Human Scout|2|2|When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|Innistrad|Uncommon|0.0||0.0|David Palumbo|20||When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.|0|
246952|Maw of the Mire|{4}{B}|Sorcery|||Destroy target land. You gain 4 life.|Innistrad|Common|0.0||0.0|Vincent Proce|108|If the targeted land is an illegal target by the time Maw of the Mire resolves, it will be countered and none of its effects will occur. You won't gain 4 life.|Destroy target land. You gain 4 life.|0|
222189|Mayor of Avabruck|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.|Innistrad|Rare|0.0||0.0|Svetlin Velinov|193||Other Human creatures you control get +1/+1.<br>At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.|0|{FLIPID=222183}
254134|Memory's Journey|{1}{U}|Instant|||Target player shuffles up to three target cards from his or her graveyard into his or her library.<br>Flashback {G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|66|You don't have to target any cards when you cast Memory's Journey, but you must target a player.<br>If the player is an illegal target by the time Memory's Journey resolves, the spell will have no effect, even if the cards are still legal targets. This is because a spell can't make an illegal target (the player) perform any actions (such as shuffling his or her library).<br>Any of the targeted cards that are illegal targets by the time   Memory's Journey resolves aren't shuffled into their owner's library.<br>If no cards were targeted by Memory's Journey or if all the targeted cards are illegal targets by the time Memory's Journey resolves, the targeted player will still shuffle his or her library.<br>If you cast Memory's Journey with flashback, it won't be in the graveyard when you choose targets. It can't target itself.|Target player shuffles up to three target cards from his or her graveyard into his or her library.<br>Flashback {G} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
244682|Mentor of the Meek|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|Innistrad|Rare|0.0||0.0|Jana Schirmer & Johannes Voss|21|You only check the power of the other creature when it enters the battlefield. --If it's 2 or less, the ability will trigger. Once the ability   triggers, raising that creature's power above 2 won't affect that   ability. --Similarly, reducing the creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.<br>Apply power bonuses from counters the creature enters the battlefield   with and continuous effects like Mayor of Avabruck's when checking to   see if Mentor of the Meek's ability will trigger.<br>You choose whether or not to pay {1} when the triggered ability resolves.|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|0|
222115|Merciless Predator||Creature - Werewolf|3|2|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.|Innistrad|Uncommon|0.0||0.0|Michael C. Hayes|159||At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.|0|{FLIPID=222111}
221214|Midnight Haunting|{2}{W}|Instant|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.|Innistrad|Uncommon|0.0||0.0|Matt Stewart|22||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.|0|
247234|Mikaeus, the Lunarch|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.<br>{T}: Put a +1/+1 counter on Mikaeus.<br>{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|Innistrad|Mythic Rare|0.0||0.0|Steven Belledin|23||Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.<br>{T}: Put a +1/+1 counter on Mikaeus.<br>{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|0|
229960|Mindshrieker|{1}{U}|Creature - Spirit Bird|1|1|Flying<br>{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.|Innistrad|Rare|0.0||0.0|Dave Kendall|67||Flying<br>{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.|0|
227297|Mirror-Mad Phantasm|{3}{U}{U}|Creature - Spirit|5|1|Flying<br>{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.|Innistrad|Mythic Rare|0.0||0.0|Howard Lyon|68|You can only activate the ability if you control Mirror-Mad Phantasm, even if you don't own it.<br>If no card named Mirror-Mad Phantasm is revealed (possibly because it was a card copying Mirror-Mad Phantasm or it was a token), all cards from that library will be put into their owner's graveyard.<br>If another creature (such as Necrotic Ooze) gains Mirror-Mad  Phantasm's activated ability, its owner reveals cards until he or she reveals a  card named Mirror-Mad Phantasm.|Flying<br>{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.|0|
227286|Moan of the Unhallowed|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.<br>Flashback {5}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Nils Hamm|109||Put two 2/2 black Zombie creature tokens onto the battlefield.<br>Flashback {5}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
249664|Moldgraf Monstrosity|{4}{G}{G}{G}|Creature - Insect|8|8|Trample<br>When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.|Innistrad|Rare|0.0||0.0|Tomasz Jedruszek|194|If Moldgraf Monstrosity's ability can't exile it (perhaps because  it's  not still in the graveyard when the ability resolves), the two  creature  cards are still returned to the battlefield.<br>If two  Moldgraf Monstrosities die simultaneously, the first ability to   resolve could return the other Moldgraf Monstrosity to the battlefield.   If it does, the second Moldgraf Monstrosity's ability won't exile it   but it will return two more creature cards to the battlefield.|Trample<br>When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.|0|
226882|Moment of Heroism|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>|Innistrad|Common|0.0||0.0|Christopher Moeller|24|Multiple instances of lifelink on the same creature are redundant.|Target creature gets +2/+2 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>|0|
221187|Moon Heron|{3}{U}|Creature - Spirit Bird|3|2|Flying|Innistrad|Common|0.0||0.0|Charles Urbach|69||Flying|0|
222933|Moonmist|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. <i>(Only double-faced cards can be transformed.)</i>|Innistrad|Common|0.0||0.0|Ryan Yee|195|Moonmist causes any double-faced Human to transform, not just Werewolves.<br>Whether or not a creature is a Werewolf or a Wolf is checked only as   combat damage is dealt. If the creature isn't a Werewolf or a Wolf at   that time, its combat damage will be prevented.<br>Moonmist will prevent combat damage dealt by a creature that isn't a Werewolf or a  Wolf even if that creature wasn't on the battlefield (or  was a Werewolf  or a Wolf) when Moonmist resolved.|Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. <i>(Only double-faced cards can be transformed.)</i>|0|
233239|Moorland Haunt||Land|||{T}: Add {1} to your mana pool.<br>{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|Innistrad|Rare|0.0||0.0|James Paick|244||{T}: Add {1} to your mana pool.<br>{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|0|
230777|Morkrut Banshee|{3}{B}{B}|Creature - Spirit|4|4|Morbid- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|Innistrad|Uncommon|0.0||0.0|Svetlin Velinov|110|The morbid ability is mandatory. If there are no other creatures on   the battlefield when the ability triggers (and a creature died this   turn), the ability must target Morkrut Banshee itself.|Morbid- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|0|
245242|Mountain||Basic Land - Mountain|||R|Innistrad|Land|0.0||0.0|James Paick|259||R|0|
237012|Mulch|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|Innistrad|Common|0.0||0.0|Christopher Moeller|196||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|0|
230616|Murder of Crows|{3}{U}{U}|Creature - Bird|4|4|Flying<br>Whenever another creature dies, you may draw a card. If you do, discard a card.|Innistrad|Uncommon|0.0||0.0|Drew Baker|70|If you choose to draw a card, and that draw is replaced by another action, you'll still discard a card.<br>You can't do anything in between drawing a card and discarding a card, including casting the card you drew.|Flying<br>Whenever another creature dies, you may draw a card. If you do, discard a card.|0|
237015|Naturalize|{1}{G}|Instant|||Destroy target artifact or enchantment.|Innistrad|Common|0.0||0.0|Scott Chou|197||Destroy target artifact or enchantment.|0|
230789|Nephalia Drownyard||Land|||{T}: Add {1} to your mana pool.<br>{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.|Innistrad|Rare|0.0||0.0|Cliff Childs|245||{T}: Add {1} to your mana pool.<br>{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.|0|
226878|Nevermore|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.<br>The named card can't be cast.|Innistrad|Rare|0.0||0.0|Jason A. Engle|25|No one can cast spells or activate abilities between the time a card   is named and the time that Nevermore's ability starts to work.<br>Spells with the chosen name that somehow happen to already be on the   stack when Nevermore enters the battlefield are not affected by   Nevermore's ability.<br>Although the named card can't be cast,  it can still be put onto the  battlefield by a spell or ability (if it's  a permanent card).<br>If you want to name a split card, you  must name both halves of it (for  example, "Boom/Bust"). Neither side of  that split card (Boom or Bust)  can be cast.<br>If you want to name a double-faced card, remember to name the front face of that card. (The back face can't be cast anyway.)<br>The named card can be cast again once Nevermore leaves the battlefield.|As Nevermore enters the battlefield, name a nonland card.<br>The named card can't be cast.|0|
226879|Night Revelers|{4}{R}|Creature - Vampire|4|4|Night Revelers has haste as long as an opponent controls a Human.|Innistrad|Common|0.0||0.0|Steve Argyle|153||Night Revelers has haste as long as an opponent controls a Human.|0|
246947|Night Terrors|{2}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.|Innistrad|Common|0.0||0.0|Christopher Moeller|111||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.|0|
220386|Nightbird's Clutches|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.<br>Flashback {3}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Jason A. Engle|154||Up to two target creatures can't block this turn.<br>Flashback {3}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
222114|Nightfall Predator||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i><br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|Innistrad|Rare|0.0||0.0|Steve Prescott|176||{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i><br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|0|{FLIPID=222118}
247235|Olivia Voldaren|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying<br>{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.<br>{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.|Innistrad|Mythic Rare|0.0||0.0|Eric Deschamps|215|If Olivia Voldaren deals lethal damage to a creature with its first   activated ability, that creature will become a Vampire before dying.<br>If you activate Olivia Voldaren's last ability, and before that ability resolves you lose control of Olivia Voldaren, the ability will resolve with no effect. You won't gain control of the targeted Vampire.|Flying<br>{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.<br>{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.|0|
220045|One-Eyed Scarecrow|{3}|Artifact Creature - Scarecrow|2|3|Defender<br>Creatures with flying your opponents control get -1/-0.|Innistrad|Common|0.0||0.0|Dave Kendall|230||Defender<br>Creatures with flying your opponents control get -1/-0.|0|
234855|Orchard Spirit|{2}{G}|Creature - Spirit|2|2|Orchard Spirit can't be blocked except by creatures with flying or reach.|Innistrad|Common|0.0||0.0|Howard Lyon|198||Orchard Spirit can't be blocked except by creatures with flying or reach.|0|
249662|Parallel Lives|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.|Innistrad|Rare|0.0||0.0|Steve Prescott|199|All of the tokens enter the battlefield  simultaneously. They'll have  the same name, color, type and subtype,  abilities, power, toughness, and  so on.<br>If the effect is  putting more than one kind of token onto the  battlefield, it'll put  twice as many of each kind onto the battlefield.  For example, if you  cast Bestial Menace while controlling Parallel  Lives, you'll put two  Snake tokens, two Wolf tokens, and two Elephant  tokens onto the  battlefield.<br>If you control two Parallel Lives, then the  number of tokens created  is four times the original number. If you  control three, then the number  of tokens created is eight times the  original number, and so on.<br>If the effect creating the tokens  instructs you to do something with  those tokens at a later time, like  exiling them at the end of combat,  you'll do that for all the tokens.|If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.|0|
249975|Paraselene|{2}{W}|Sorcery|||Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.|Innistrad|Uncommon|0.0||0.0|Ryan Yee|26||Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.|0|
245197|Past in Flames|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.<br>Flashback {4}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Mythic Rare|0.0||0.0|Anthony Jones|155|Only instant and sorcery cards in your graveyard when Past in Flames   resolves will gain flashback. Instant and sorcery cards that are put   into your graveyard later in the turn, including the resolving Past in   Flames, won't gain flashback.<br>If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell.<br>If an instant or sorcery card in your graveyard already has flashback, you may use either  flashback ability to cast it from your graveyard.<br>You may pay  any optional additional costs the spell has, such as  kicker costs. You  must pay any mandatory additional costs the spell has.|Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.<br>Flashback {4}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
222904|Pitchburn Devils|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to target creature or player.|Innistrad|Common|0.0||0.0|Johann Bodin|156||When Pitchburn Devils dies, it deals 3 damage to target creature or player.|0|
245230|Plains||Basic Land - Plains|||W|Innistrad|Land|0.0||0.0|Adam Paquette|250||W|0|
220383|Prey Upon|{G}|Sorcery|||Target creature you control fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>|Innistrad|Common|0.0||0.0|Dave Kendall|200||Target creature you control fights target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>|0|
226884|Purify the Grave|{W}|Instant|||Exile target card from a graveyard.<br>Flashback {W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Drew Baker|27|Purify the Grave can't be used in response to a spell being cast with flashback or a spell that requires cards to exiled from a graveyard as an additional cost to try and counter the spell or prevent it from  being cast.<br>If it's your turn, and you cast a spell with flashback from your hand, you'll have priority to cast that spell again  using flashback before any other player has priority to cast Purify the Grave in order to  remove that card from your graveyard.|Exile target card from a graveyard.<br>Flashback {W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
222921|Rage Thrower|{5}{R}|Creature - Human Shaman|4|2|Whenever another creature dies, Rage Thrower deals 2 damage to target player.|Innistrad|Uncommon|0.0||0.0|Peter Mohrbacher|157|If Rage Thrower dies at the same time as another creature, its ability will trigger.|Whenever another creature dies, Rage Thrower deals 2 damage to target player.|0|
234441|Rakish Heir|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|Innistrad|Uncommon|0.0||0.0|Winona Nelson|158||Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|0|
237361|Rally the Peasants|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.<br>Flashback {2}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Jaime Jones|28|Only creatures you control when Rally the Peasants resolves will be   affected. Creatures that enter the battlefield or that you gain control   of later in the turn will not.|Creatures you control get +2/+0 until end of turn.<br>Flashback {2}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
222117|Rampaging Werewolf||Creature - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.|Innistrad|Common|0.0||0.0|Bud Cook|165||At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.|0|{FLIPID=222186}
249973|Ranger's Guile|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>|Innistrad|Common|0.0||0.0|Steve Prescott|201||Target creature you control gets +1/+1 and gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>|0|
230768|Reaper from the Abyss|{3}{B}{B}{B}|Creature - Demon|6|6|Flying<br>Morbid- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.|Innistrad|Mythic Rare|0.0||0.0|Matt Stewart|112|The morbid ability is mandatory. If you control the only non-Demon creature when the ability triggers, you must choose it as the target.|Flying<br>Morbid- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.|0|
247423|Rebuke|{2}{W}|Instant|||Destroy target attacking creature.|Innistrad|Common|0.0||0.0|Igor Kieryluk|29||Destroy target attacking creature.|0|
222111|Reckless Waif|{R}|Creature - Human Rogue Werewolf|1|1|At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.|Innistrad|Uncommon|0.0||0.0|Michael C. Hayes|159||At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.|0|{FLIPID=222115}
220648|Riot Devils|{2}{R}|Creature - Devil|2|3||Innistrad|Common|0.0||0.0|Svetlin Velinov|160|||0|
249660|Rolling Temblor|{2}{R}|Sorcery|||Rolling Temblor deals 2 damage to each creature without flying.<br>Flashback {4}{R}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Cliff Childs|161||Rolling Temblor deals 2 damage to each creature without flying.<br>Flashback {4}{R}{R} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
227287|Rooftop Storm|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.|Innistrad|Rare|0.0||0.0|John Stanko|71|You must still pay any mandatory additional costs, such as exiling a creature card from your graveyard for Makeshift Mauler.<br>The mana cost and converted mana cost of the spell are unchanged. Rooftop Storm only changes what you pay.|You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.|0|
237011|Rotting Fensnake|{3}{B}|Creature - Zombie Snake|5|1||Innistrad|Common|0.0||0.0|Tomasz Jedruszek|113|||0|
244681|Runechanter's Pike|{2}|Artifact - Equipment|||Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.<br>Equip {2}|Innistrad|Rare|0.0||0.0|John Avon|231|The value of X is constantly updated as instant cards and sorcery cards are put into or removed from your graveyard.|Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.<br>Equip {2}|0|
227298|Runic Repetition|{2}{U}|Sorcery|||Return target exiled card with flashback you own to your hand.|Innistrad|Uncommon|0.0||0.0|Svetlin Velinov|72|The card could have been exiled for any reason, not just because it was cast using flashback.<br>An effect that gives flashback to an instant or sorcery card in your   graveyard stops applying once that card has left the stack. The card   won't have flashback while exiled and can't be the target of Runic   Repetition (unless it naturally has flashback).<br>A card that's exiled face down doesn't have any characteristics or abilities, so it can't be the target of Runic Repetition.|Return target exiled card with flashback you own to your hand.|0|
227077|Scourge of Geier Reach|{3}{R}{R}|Creature - Elemental|3|3|Scourge of Geier Reach gets +1/+1 for each creature your opponents control.|Innistrad|Uncommon|0.0||0.0|Jung Park|162||Scourge of Geier Reach gets +1/+1 for each creature your opponents control.|0|
221211|Screeching Bat|{2}{B}|Creature - Bat|2|2|Flying<br>At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|114||Flying<br>At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|0|{FLIPID=221215}
221219|Selfless Cathar|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.|Innistrad|Common|0.0||0.0|Slawomir Maniak|30|You can activate Selfless Cathar's ability even if you control no other creatures.<br>Only creatures you control when Selfless Cathar's ability resolves will be affected. Creatures that enter the battlefield or that you gain control of later in the turn will not.|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.|0|
233254|Selhoff Occultist|{2}{U}|Creature - Human Rogue|2|3|Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.|Innistrad|Common|0.0||0.0|Igor Kieryluk|73||Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.|0|
222014|Sensory Deprivation|{U}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets -3/-0.|Innistrad|Common|0.0||0.0|Steven Belledin|74||Enchant creature<br>Enchanted creature gets -3/-0.|0|
245194|Sever the Bloodline|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.<br>Flashback {5}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|Clint Cearley|115|Only creatures on the battlefield will be exiled. In other zones, they're "creature cards," not "creatures."<br>A double-faced creature only has the name of the face that's up. For   example, if Village Ironsmith is targeted by Sever the Bloodline,   Ironfang wouldn't be exiled.<br>If the targeted creature is an  illegal target by the time Sever the  Bloodline resolves, it will be  countered and none of its effects will  happen. No creatures will be  exiled.<br>Unless a token is a copy of another creature or was  explicitly given a  name by the effect that created it, its name is the  creature types it  was given when it was created. For example, the  Zombie tokens created by  Army of the Damned and by Cellar Door are all  named "Zombie."|Exile target creature and all other creatures with the same name as that creature.<br>Flashback {5}{B}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
220642|Sharpened Pitchfork|{2}|Artifact - Equipment|||Equipped creature has first strike.<br>As long as equipped creature is a Human, it gets +1/+1.<br>Equip {1}|Innistrad|Uncommon|0.0||0.0|Winona Nelson|232||Equipped creature has first strike.<br>As long as equipped creature is a Human, it gets +1/+1.<br>Equip {1}|0|
243216|Shimmering Grotto||Land|||{T}: Add {1} to your mana pool.<br>{1}, {T}: Add one mana of any color to your mana pool.|Innistrad|Common|0.0||0.0|Cliff Childs|246||{T}: Add {1} to your mana pool.<br>{1}, {T}: Add one mana of any color to your mana pool.|0|
220047|Silent Departure|{U}|Sorcery|||Return target creature to its owner's hand.<br>Flashback {4}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|John Avon|75||Return target creature to its owner's hand.<br>Flashback {4}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
234848|Silverchase Fox|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.|Innistrad|Common|0.0||0.0|Howard Lyon|31||{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.|0|
222190|Silver-Inlaid Dagger|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.<br>As long as equipped creature is a Human, it gets an additional +1/+0.<br>Equip {2}|Innistrad|Uncommon|0.0||0.0|Austin Hsu|233||Equipped creature gets +2/+0.<br>As long as equipped creature is a Human, it gets an additional +1/+0.<br>Equip {2}|0|
222913|Skaab Goliath|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.<br>Trample|Innistrad|Uncommon|0.0||0.0|Volkan Baga|76||As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.<br>Trample|0|
230780|Skaab Ruinator|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.<br>Flying<br>You may cast Skaab Ruinator from your graveyard.|Innistrad|Mythic Rare|0.0||0.0|Chris Rahn|77|Skaab Ruinator is on the stack when you pay its costs. It can't be exiled to pay for itself.<br>You must exile three creature cards from your graveyard no matter what zone you're casting Skaab Ruinator from.|As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.<br>Flying<br>You may cast Skaab Ruinator from your graveyard.|0|
220387|Skeletal Grimace|{1}{B}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."|Innistrad|Common|0.0||0.0|Eric Deschamps|116||Enchant creature<br>Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."|0|
220638|Skirsdag Cultist|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|163||{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.|0|
230794|Skirsdag High Priest|{1}{B}|Creature - Human Cleric|1|2|Morbid- {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.|Innistrad|Rare|0.0||0.0|Jason A. Engle|117|Unlike Skirsdag  High Priest itself, the two other creatures you tap to  activate the ability aren't required to have been under your control continuously since the beginning of your most recent turn.|Morbid- {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.|0|
220062|Slayer of the Wicked|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.|Innistrad|Uncommon|0.0||0.0|Anthony Palumbo|32|If you control the only Vampire, Werewolf, or Zombie, you must target it with Slayer of the Wicked's ability. You choose whether or not to destroy the target when the ability resolves.|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.|0|
220377|Smite the Monstrous|{3}{W}|Instant|||Destroy target creature with power 4 or greater.|Innistrad|Common|0.0||0.0|Jason Felix|33||Destroy target creature with power 4 or greater.|0|
227676|Snapcaster Mage|{1}{U}|Creature - Human Wizard|2|1|Flash<br>When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <i>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Rare|0.0||0.0|Volkan Baga|78|If the targeted instant or sorcery card already has flashback, you may use  either flashback ability to cast it from your graveyard.|Flash<br>When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <i>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</i>|0|
237013|Somberwald Spider|{4}{G}|Creature - Spider|2|4|Reach <i>(This creature can block creatures with flying.)</i><br>Morbid- Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.|Innistrad|Common|0.0||0.0|Volkan Baga|202||Reach <i>(This creature can block creatures with flying.)</i><br>Morbid- Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.|0|
230618|Spare from Evil|{1}{W}|Instant|||Creatures you control gain protection from non-Human creatures until end of turn.|Innistrad|Common|0.0||0.0|Jason Felix|34|Only creatures you control when Spare from Evil resolves will be   affected. Creatures that enter the battlefield or that you gain control   of later in the turn won't be.<br>A "non-Human creature" is any  creature that doesn't have the creature  type Human. A creature that is  a Human in addition to other creature  types is not a non-Human  creature.|Creatures you control gain protection from non-Human creatures until end of turn.|0|
230775|Spectral Flight|{1}{U}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+2 and has flying.|Innistrad|Common|0.0||0.0|Johann Bodin|79||Enchant creature<br>Enchanted creature gets +2/+2 and has flying.|0|
220372|Spectral Rider|{W}{W}|Creature - Spirit Knight|2|2|Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>|Innistrad|Uncommon|0.0||0.0|Igor Kieryluk|35||Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>|0|
222175|Spider Spawning|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.<br>Flashback {6}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Daniel Ljunggren|203|The number of creature cards in your graveyard is counted when Spider Spawning resolves.|Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.<br>Flashback {6}{B} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
244686|Spidery Grasp|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn. <i>(It can block creatures with flying.)</i>|Innistrad|Common|0.0||0.0|James Ryman|204|Spidery Grasp can target a creature that's already untapped. It will still get +2/+4 and gain reach.|Untap target creature. It gets +2/+4 and gains reach until end of turn. <i>(It can block creatures with flying.)</i>|0|
227301|Splinterfright|{2}{G}|Creature - Elemental|*|*|Trample<br>Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.<br>At the beginning of your upkeep, put the top two cards of your library into your graveyard.|Innistrad|Rare|0.0||0.0|Eric Deschamps|205|The ability that defines Splinterfright's power and toughness works  in  all zones, not just the battlefield. If Splinterfright is in your   graveyard, it will count itself.<br>If Splinterfright's controller has only one card in his or her library, he or she puts that card into his or her graveyard.|Trample<br>Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.<br>At the beginning of your upkeep, put the top two cards of your library into your graveyard.|0|
221215|Stalking Vampire||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|Innistrad|Uncommon|0.0||0.0|Slawomir Maniak|114||At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|0|{FLIPID=221211}
233244|Stensia Bloodhall||Land|||{T}: Add {1} to your mana pool.<br>{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.|Innistrad|Rare|0.0||0.0|John Avon|247|Like other lands, Stensia Bloodhall is colorless. The damage it deals   is from a colorless source, even though activating its ability  requires  colored mana.|{T}: Add {1} to your mana pool.<br>{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.|0|
220652|Stitched Drake|{1}{U}{U}|Creature - Zombie Drake|3|4|As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.<br>Flying|Innistrad|Common|0.0||0.0|Chris Rahn|80||As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.<br>Flying|0|
220631|Stitcher's Apprentice|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.|Innistrad|Common|0.0||0.0|Johann Bodin|81|You can't do anything in between the Homunculus token being created and having to sacrifice a creature.<br>If you control no creatures when the ability resolves, you'll put the   Homunculus token onto the battlefield and immediately sacrifice it.|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.|0|
247425|Stony Silence|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.|Innistrad|Rare|0.0||0.0|Wayne England|36|Activated abilities contain a colon. They're generally written   "[Cost]: [Effect]." Some keywords, such as equip, are activated   abilities; they have colons in their reminder text.<br>Mana abilities of artifacts also can't be activated.<br>Triggered abilities and static abilities of artifacts are unaffected.   Also, activated abilities (such as cycling or unearth) of artifact  cards  not on the battlefield are unaffected.|Activated abilities of artifacts can't be activated.|0|
230783|Stromkirk Noble|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.<br>Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.|Innistrad|Rare|0.0||0.0|James Ryman|164||Stromkirk Noble can't be blocked by Humans.<br>Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.|0|
226876|Stromkirk Patrol|{4}{B}|Creature - Vampire Soldier|4|3|Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.|Innistrad|Common|0.0||0.0|Karl Kopinski|118||Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.|0|
246950|Sturmgeist|{3}{U}{U}|Creature - Spirit|*|*|Flying<br>Sturmgeist's power and toughness are each equal to the number of cards in your hand.<br>Whenever Sturmgeist deals combat damage to a player, draw a card.|Innistrad|Rare|0.0||0.0|Terese Nielsen|82|The ability that defines Sturmgeist's power and toughness works in all zones, not just the battlefield.|Flying<br>Sturmgeist's power and toughness are each equal to the number of cards in your hand.<br>Whenever Sturmgeist deals combat damage to a player, draw a card.|0|
241987|Sulfur Falls||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.<br>{T}: Add {U} or {R} to your mana pool.|Innistrad|Rare|0.0||0.0|Cliff Childs|248||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.<br>{T}: Add {U} or {R} to your mana pool.|0|
245240|Swamp||Basic Land - Swamp|||B|Innistrad|Land|0.0||0.0|James Paick|256||B|0|
227090|Terror of Kruin Pass||Creature - Werewolf|3|3|Double strike<br>Each Werewolf you control can't be blocked except by two or more creatures.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.|Innistrad|Rare|0.0||0.0|David Rapoza|152||Double strike<br>Each Werewolf you control can't be blocked except by two or more creatures.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.|0|{FLIPID=227084}
230626|Think Twice|{1}{U}|Instant|||Draw a card.<br>Flashback {2}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Anthony Francisco|83||Draw a card.<br>Flashback {2}{U} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
221190|Thraben Militia||Creature - Human Soldier|5|4|Trample|Innistrad|Common|0.0||0.0|David Rapoza|38||Trample|0|{FLIPID=222016}
230625|Thraben Purebloods|{4}{W}|Creature - Hound|3|5||Innistrad|Common|0.0||0.0|Martina Pilcerova|37|||0|
222016|Thraben Sentry|{3}{W}|Creature - Human Soldier|2|2|Vigilance<br>Whenever another creature you control dies, you may transform Thraben Sentry.|Innistrad|Common|0.0||0.0|David Rapoza|38|If multiple creatures you control die simultaneously, Thraben  Sentry's  ability will trigger that many times. Each time one of those  abilities  resolves, you may transform the creature, even if it's  Thraben Militia  at the time.|Vigilance<br>Whenever another creature you control dies, you may transform Thraben Sentry.|0|{FLIPID=221190}
222186|Tormented Pariah|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.|Innistrad|Common|0.0||0.0|Bud Cook|165||At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.|0|{FLIPID=222117}
234438|Traitorous Blood|{1}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.|Innistrad|Common|0.0||0.0|Raymond Swanland|166|Traitorous Blood can target any creature, even one that's tapped or one you already control.<br>Gaining control of a creature doesn't cause you gain control of any Auras or Equipment attached to it.|Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.|0|
220026|Travel Preparations|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.<br>Flashback {1}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Common|0.0||0.0|Vincent Proce|206|You can't target the same creature twice to put two +1/+1 counters on it.<br>If Travel Preparations targets two creatures, and one of them is an   illegal target by the time Travel Preparations resolves, you'll still   put a +1/+1 counter on the other creature.|Put a +1/+1 counter on each of up to two target creatures.<br>Flashback {1}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
237357|Traveler's Amulet|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.|Innistrad|Common|0.0||0.0|Alan Pollack|234||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.|0|
247421|Tree of Redemption|{3}{G}|Creature - Plant|0|13|Defender<br>{T}: Exchange your life total with Tree of Redemption's toughness.|Innistrad|Mythic Rare|0.0||0.0|Vincent Proce|207|When the ability resolves, Tree of Redemption's toughness will become your former life total and you will gain or lose an amount of life necessary so that your life total equals Tree of Redemption's former toughness. Other effects that interact with life gain or life loss will interact with this effect accordingly.<br>Any toughness-modifying effects, counters, Auras, or Equipment will  apply  after its toughness is set to your former life total. For example, say Tree of Redemption is enchanted with Spectral Flight (which makes it 2/15) and your life total is 7. After the exchange, Tree of  Redemption  would be a 2/9 creature (its toughness became 7, which was then  modified by Spectral Flight) and your life total would be 15.<br>If Tree of Redemption isn't on the battlefield when the ability   resolves, the exchange can't happen and the ability will have no effect.|Defender<br>{T}: Exchange your life total with Tree of Redemption's toughness.|0|
221186|Trepanation Blade|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.<br>Equip {2}|Innistrad|Uncommon|0.0||0.0|Daniel Ljunggren|235|The land card is counted when calculating the bonus, and it will be put into the graveyard with the other revealed cards.<br>If the equipped creature is attacking a planeswalker in any game   except a Two-Headed Giant game, the controller of the planeswalker is   the defending player.<br>If the equipped creature is attacking  in a Two-Headed Giant game, the  controller of the attacking creature  chooses one of the two defending  players, even if the creature is  attacking a planeswalker.|Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.<br>Equip {2}|0|
227064|Tribute to Hunger|{2}{B}|Instant|||Target opponent sacrifices a creature. You gain life equal to that creature's toughness.|Innistrad|Uncommon|0.0||0.0|Dave Kendall|119|The amount of life you gain is equal to the creature's toughness as it last existed on the battlefield.|Target opponent sacrifices a creature. You gain life equal to that creature's toughness.|0|
220634|Typhoid Rats|{B}|Creature - Rat|1|1|Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>|Innistrad|Common|0.0||0.0|Kev Walker|120||Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>|0|
222105|Ulvenwald Mystics|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.|Innistrad|Uncommon|0.0||0.0|Dan Scott|208||At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.|0|{FLIPID=222108}
222108|Ulvenwald Primordials||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|Innistrad|Uncommon|0.0||0.0|Dan Scott|208|You can regenerate Ulvenwald Primordials in response to the triggered ability that would transform it. If you do, the regeneration shield will apply to Ulvenwald Mystics that turn.|{G}: Regenerate Ulvenwald Primordials.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|0|{FLIPID=222105}
230786|Unbreathing Horde|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.<br>If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.|Innistrad|Rare|0.0||0.0|Dave Kendall|121|Only one +1/+1 counter will be removed, no matter how much damage is prevented.<br>If Unbreathing Horde has no +1/+1 counters on it (but its toughness  is  raised above 0 by another effect), any damage dealt to it will still  be  prevented, even though no counter will be removed.<br>If Unbreathing Horde enters the battlefield from a graveyard, it will count itself when determining how many +1/+1 counters it enters the battlefield with.|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.<br>If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.|0|
227087|Unburial Rites|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.<br>Flashback {3}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|Innistrad|Uncommon|0.0||0.0|Ryan Pancoast|122||Return target creature card from your graveyard to the battlefield.<br>Flashback {3}{W} <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>|0|
244684|Undead Alchemist|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.<br>Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.|Innistrad|Rare|0.0||0.0|Michael C. Hayes|84|If you control multiple Undead Alchemists, the multiple replacement abilities will have no added effect. Combat damage dealt to a player by a Zombie you control will be replaced only once with cards being put into that player's graveyard.<br>Whenever a creature card is  put into an opponent's graveyard from his or her library, the triggered  ability of each Undead Alchemist you control will trigger. The first such ability to resolve will exile that  creature card and create a Zombie token. Subsequent abilities won't exile the creature card, but each will create another Zombie token.|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.<br>Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.|0|
221222|Unholy Fiend||Creature - Horror|3|3|At the beginning of your end step, you lose 1 life.|Innistrad|Uncommon|0.0||3.831|Igor Kieryluk|8||At the beginning of your end step, you lose 1 life.|0|{FLIPID=221212}
220389|Unruly Mob|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|Innistrad|Common|0.0||0.0|Ryan Pancoast|39|If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob will die before its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|0|
227066|Urgent Exorcism|{1}{W}|Instant|||Destroy target Spirit or enchantment.|Innistrad|Common|0.0||0.0|Svetlin Velinov|40||Destroy target Spirit or enchantment.|0|
226748|Vampire Interloper|{1}{B}|Creature - Vampire Scout|2|1|Flying<br>Vampire Interloper can't block.|Innistrad|Common|0.0||0.0|James Ryman|123||Flying<br>Vampire Interloper can't block.|0|
247424|Vampiric Fury|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.|Innistrad|Common|0.0||0.0|Matt Stewart|167|Only Vampires you control when Vampiric Fury resolves will receive the bonus. Creatures that enter the battlefield, that you gain control of later in the turn, or that become Vampires later in the turn won't  be affected.|Vampire creatures you control get +2/+0 and gain first strike until end of turn.|0|
220023|Victim of Night|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.|Innistrad|Common|0.0||0.0|Winona Nelson|124||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.|0|
222923|Village Bell-Ringer|{2}{W}|Creature - Human Scout|1|4|Flash <i>(You may cast this spell any time you could cast an instant.)</i><br>When Village Bell-Ringer enters the battlefield, untap all creatures you control.|Innistrad|Common|0.0||0.0|David Palumbo|41|Untapping an attacking creature doesn't remove it from combat.|Flash <i>(You may cast this spell any time you could cast an instant.)</i><br>When Village Bell-Ringer enters the battlefield, untap all creatures you control.|0|
222903|Village Cannibals|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.|Innistrad|Uncommon|0.0||0.0|Bud Cook|125||Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.|0|
222112|Village Ironsmith|{1}{R}|Creature - Human Werewolf|1|1|First strike<br>At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.|Innistrad|Common|0.0||0.0|Christopher Moeller|168||First strike<br>At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.|0|{FLIPID=222107}
222915|Villagers of Estwald|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.|Innistrad|Common|0.0||0.0|Kev Walker|209||At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.|0|{FLIPID=222906}
243215|Voiceless Spirit|{2}{W}|Creature - Spirit|2|1|Flying, first strike|Innistrad|Common|0.0||0.0|Daarken|42||Flying, first strike|0|
243210|Walking Corpse|{1}{B}|Creature - Zombie|2|2||Innistrad|Common|0.0||0.0|Igor Kieryluk|126|||0|
227419|Wildblood Pack||Creature - Werewolf|5|5|Trample<br>Attacking creatures you control get +3/+0.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.|Innistrad|Rare|0.0||0.0|Greg Staples|149||Trample<br>Attacking creatures you control get +3/+0.<br>At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.|0|{FLIPID=227415}
233240|Witchbane Orb|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.<br>You have hexproof. <i>(You can't be the target of spells or abilities your opponents control, including Aura spells.)</i>|Innistrad|Rare|0.0||0.0|John Avon|236||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.<br>You have hexproof. <i>(You can't be the target of spells or abilities your opponents control, including Aura spells.)</i>|0|
226880|Wooden Stake|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.<br>Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|Innistrad|Common|0.0||0.0|David Palumbo|237|The Vampire is destroyed before any combat damage is dealt.|Equipped creature gets +1/+0.<br>Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.<br>Equip {1} <i>({1}: Attach to target creature you control. Equip only as a sorcery.)</i>|0|
241983|Woodland Cemetery||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.<br>{T}: Add {B} or {G} to your mana pool.|Innistrad|Rare|0.0||0.0|Lars Grant-West|249||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.<br>{T}: Add {B} or {G} to your mana pool.|0|
220654|Woodland Sleuth|{3}{G}|Creature - Human Scout|2|3|Morbid- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|Innistrad|Common|0.0||0.0|Tomasz Jedruszek|210|The creature card isn't chosen at random until the ability resolves.<br>Woodland Sleuth could die in response to its own morbid ability. If this happens, the ability could return Woodland Sleuth to its owner's hand.|Morbid- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|0|
237017|Wreath of Geists|{G}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|Innistrad|Uncommon|0.0||0.0|Jason A. Engle|211|The value of X is constantly updated as creature cards are put into or removed from your graveyard.|Enchant creature<br>Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|0|
245248|Forest||Basic Land - Forest|||G|Innistrad|Land|0.0||0.0|Jung Park|263||G|0|
245246|Forest||Basic Land - Forest|||G|Innistrad|Land|0.0||0.0|Eytan Zana|264||G|0|
245237|Island||Basic Land - Island|||U|Innistrad|Land|0.0||0.0|Adam Paquette|254||U|0|
245236|Island||Basic Land - Island|||U|Innistrad|Land|0.0||0.0|Jung Park|255||U|0|
245245|Mountain||Basic Land - Mountain|||R|Innistrad|Land|0.0||0.0|Adam Paquette|260||R|0|
245243|Mountain||Basic Land - Mountain|||R|Innistrad|Land|0.0||0.0|Eytan Zana|261||R|0|
245233|Plains||Basic Land - Plains|||W|Innistrad|Land|0.0||0.0|Jung Park|251||W|0|
245231|Plains||Basic Land - Plains|||W|Innistrad|Land|0.0||0.0|Eytan Zana|252||W|0|
245239|Swamp||Basic Land - Swamp|||B|Innistrad|Land|0.0||0.0|Adam Paquette|257||B|0|
245241|Swamp||Basic Land - Swamp|||B|Innistrad|Land|0.0||0.0|Jung Park|258||B|0|
