ID|NAME|COST|TYPE|POWER|TOUGHNESS|ORACLE|SET|RARITY|DBPRICE|LANG|RATING|ARTIST|COLLNUM|RULINGS|TEXT|ENID|PROPERTIES
197037|Abyssal Gatekeeper|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.|Duel Decks: Divine vs. Demonic|Common|0.0||3.939|Mark Tedin|31||When Abyssal Gatekeeper dies, each player sacrifices a creature.|0|
197008|Abyssal Specter|{2}{B}{B}|Creature - Specter|2|3|Flying<br>Whenever Abyssal Specter deals damage to a player, that player discards a card.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.679|Michael Sutfin|40||Flying<br>Whenever Abyssal Specter deals damage to a player, that player discards a card.|0|
193871|Akroma, Angel of Wrath|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red|Duel Decks: Divine vs. Demonic|Mythic Rare|0.0||4.739|Chippy|1||Flying, first strike, vigilance, trample, haste, protection from black and from red|0|
196990|Angel of Mercy|{4}{W}|Creature - Angel|3|3|Flying<br>When Angel of Mercy enters the battlefield, you gain 3 life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.615|Volkan Baga|9||Flying<br>When Angel of Mercy enters the battlefield, you gain 3 life.|0|
197013|Angelic Benediction|{3}{W}|Enchantment|||Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i><br>Whenever a creature you control attacks alone, you may tap target creature.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.357|Michael Komarck|19||Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i><br>Whenever a creature you control attacks alone, you may tap target creature.|0|
197009|Angelic Page|{1}{W}|Creature - Angel Spirit|1|1|Flying<br>{T}: Target attacking or blocking creature gets +1/+1 until end of turn.|Duel Decks: Divine vs. Demonic|Common|0.0||2.967|Marc Fishman|3||Flying<br>{T}: Target attacking or blocking creature gets +1/+1 until end of turn.|0|
197035|Angelic Protector|{3}{W}|Creature - Angel|2|2|Flying<br>Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.818|DiTerlizzi|6||Flying<br>Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.|0|
196991|Angel's Feather|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.444|Alan Pollack|23||Whenever a player casts a white spell, you may gain 1 life.|0|
197014|Angelsong|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.<br>Cycling {2} <i>({2}, Discard this card: Draw a card.)</i>|Duel Decks: Divine vs. Demonic|Common|0.0||3.274|Sal Villagran|15||Prevent all combat damage that would be dealt this turn.<br>Cycling {2} <i>({2}, Discard this card: Draw a card.)</i>|0|
197029|Barren Moor||Land|||Barren Moor enters the battlefield tapped.<br>{T}: Add {B} to your mana pool.<br>Cycling {B} <i>({B}, Discard this card: Draw a card.)</i>|Duel Decks: Divine vs. Demonic|Common|0.0||3.833|Heather Hudson|58||Barren Moor enters the battlefield tapped.<br>{T}: Add {B} to your mana pool.<br>Cycling {B} <i>({B}, Discard this card: Draw a card.)</i>|0|
197025|Barter in Blood|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||4.146|Parente|52||Each player sacrifices two creatures.|0|
197024|Breeding Pit|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.<br>At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.382|Adrian Smith|53||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.<br>At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.|0|
197003|Cackling Imp|{2}{B}{B}|Creature - Imp|2|2|Flying<br>{T}: Target player loses 1 life.|Duel Decks: Divine vs. Demonic|Common|0.0||1.852|Matt Thompson|41||Flying<br>{T}: Target player loses 1 life.|0|
197021|Charging Paladin|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.|Duel Decks: Divine vs. Demonic|Common|0.0||2.625|Ciruelo|4||Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.|0|
196992|Consume Spirit|{X}{1}{B}|Sorcery|||Spend only black mana on X.<br>Consume Spirit deals X damage to target creature or player and you gain X life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.839|Matt Thompson|56||Spend only black mana on X.<br>Consume Spirit deals X damage to target creature or player and you gain X life.|0|
197033|Corrupt|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.879|Dave Allsop|55||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.|0|
196993|Cruel Edict|{1}{B}|Sorcery|||Target opponent sacrifices a creature.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.935|Michael Sutfin|48||Target opponent sacrifices a creature.|0|
197022|Daggerclaw Imp|{2}{B}|Creature - Imp|3|1|Flying<br>Daggerclaw Imp can't block.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.315|Pete Venters|33||Flying<br>Daggerclaw Imp can't block.|0|
197023|Dark Banishing|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.|Duel Decks: Divine vs. Demonic|Common|0.0||3.837|Dermot Power|50||Destroy target nonblack creature. It can't be regenerated.|0|
197019|Dark Ritual|{B}|Instant|||Add {B}{B}{B} to your mana pool.|Duel Decks: Divine vs. Demonic|Common|0.0||4.919|Clint Langley|45||Add {B}{B}{B} to your mana pool.|0|
197936|Demon||Creature - Demon|||Flying|Duel Decks: Divine vs. Demonic|Common|0.0||3.85|Pete Venters|2||Flying|0|
193867|Demonic Tutor|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||4.934|Scott Chou|49||Search your library for a card and put that card into your hand. Then shuffle your library.|0|
196994|Demon's Horn|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||1.977|Alan Pollack|57||Whenever a player casts a black spell, you may gain 1 life.|0|
197018|Demon's Jester|{3}{B}|Creature - Imp|2|2|Flying<br>Hellbent- Demon's Jester gets +2/+1 as long as you have no cards in hand.|Duel Decks: Divine vs. Demonic|Common|0.0||2.194|Pete Venters|38||Flying<br>Hellbent- Demon's Jester gets +2/+1 as long as you have no cards in hand.|0|
197004|Duress|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.|Duel Decks: Divine vs. Demonic|Common|0.0||4.172|Steven Belledin|46||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.|0|
196995|Dusk Imp|{2}{B}|Creature - Imp|2|1|Flying|Duel Decks: Divine vs. Demonic|Common|0.0||2.614|Pete Venters|34||Flying|0|
193869|Faith's Fetters|{3}{W}|Enchantment - Aura|||Enchant permanent<br>When Faith's Fetters enters the battlefield, you gain 4 life.<br>Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.|Duel Decks: Divine vs. Demonic|Common|0.0||4.552|Brian Despain|20||Enchant permanent<br>When Faith's Fetters enters the battlefield, you gain 4 life.<br>Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.|0|
197010|Fallen Angel|{3}{B}{B}|Creature - Angel|3|3|Flying<br>Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.|Duel Decks: Divine vs. Demonic|Rare|0.0||4.106|Matthew D. Wilson|42||Flying<br>Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.|0|
197012|Foul Imp|{B}{B}|Creature - Imp|2|2|Flying<br>When Foul Imp enters the battlefield, you lose 2 life.|Duel Decks: Divine vs. Demonic|Common|0.0||3.244|Kev Walker|32||Flying<br>When Foul Imp enters the battlefield, you lose 2 life.|0|
197011|Healing Salve|{W}|Instant|||Choose one- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.|Duel Decks: Divine vs. Demonic|Common|0.0||2.673|Greg & Tim Hildebrandt|14||Choose one- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.|0|
196996|Icatian Priest|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.308|Stephen Tappin|2||{1}{W}{W}: Target creature gets +1/+1 until end of turn.|0|
197015|Kuro, Pitlord|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.<br>Pay 1 life: Target creature gets -1/-1 until end of turn.|Duel Decks: Divine vs. Demonic|Rare|0.0||3.84|Jon Foster|44||At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.<br>Pay 1 life: Target creature gets -1/-1 until end of turn.|0|
193868|Lord of the Pit|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample<br>At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.|Duel Decks: Divine vs. Demonic|Mythic Rare|0.0||3.686|Chippy|30||Flying, trample<br>At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.|0|
193872|Luminous Angel|{4}{W}{W}{W}|Creature - Angel|4|4|Flying<br>At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.|Duel Decks: Divine vs. Demonic|Rare|0.0||3.484|Jason Chan|12||Flying<br>At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.|0|
197005|Marble Diamond|{2}|Artifact|||Marble Diamond enters the battlefield tapped.<br>{T}: Add {W} to your mana pool.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.023|David Martin|24||Marble Diamond enters the battlefield tapped.<br>{T}: Add {W} to your mana pool.|0|
197016|Oni Possession|{2}{B}|Enchantment - Aura|||Enchant creature<br>At the beginning of your upkeep, sacrifice a creature.<br>Enchanted creature gets +3/+3 and has trample.<br>Enchanted creature is a Demon Spirit.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.943|Aleksi Briclot|51||Enchant creature<br>At the beginning of your upkeep, sacrifice a creature.<br>Enchanted creature gets +3/+3 and has trample.<br>Enchanted creature is a Demon Spirit.|0|
197017|Otherworldly Journey|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||4.605|Vance Kovacs|16||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.|0|
197028|Overeager Apprentice|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.|Duel Decks: Divine vs. Demonic|Common|0.0||3.315|Ray Lago|35||Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.|0|
196997|Pacifism|{1}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature can't attack or block.|Duel Decks: Divine vs. Demonic|Common|0.0||4.219|Matthew D. Wilson|17||Enchant creature<br>Enchanted creature can't attack or block.|0|
197254|Plains||Basic Land - Plains|||W|Duel Decks: Divine vs. Demonic|Land|0.0||4.421|Rob Alexander|26||W|0|
197256|Plains||Basic Land - Plains|||W|Duel Decks: Divine vs. Demonic|Land|0.0||4.182|Rob Alexander|27||W|0|
197255|Plains||Basic Land - Plains|||W|Duel Decks: Divine vs. Demonic|Land|0.0||4.679|Rob Alexander|28||W|0|
197253|Plains||Basic Land - Plains|||W|Duel Decks: Divine vs. Demonic|Land|0.0||4.833|Rob Alexander|29||W|0|
197026|Promise of Power|{2}{B}{B}{B}|Sorcery|||Choose one- You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.<br>Entwine {4} <i>(Choose both if you pay the entwine cost.)</i>|Duel Decks: Divine vs. Demonic|Rare|0.0||4.629|Kev Walker|54||Choose one- You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.<br>Entwine {4} <i>(Choose both if you pay the entwine cost.)</i>|0|
197027|Reiver Demon|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying<br>When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.|Duel Decks: Divine vs. Demonic|Rare|0.0||4.446|Brom|43||Flying<br>When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.|0|
196998|Reya Dawnbringer|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying<br>At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.|Duel Decks: Divine vs. Demonic|Rare|0.0||4.556|Matthew D. Wilson|13||Flying<br>At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.|0|
197030|Righteous Cause|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.611|Scott M. Fischer|22||Whenever a creature attacks, you gain 1 life.|0|
197031|Secluded Steppe||Land|||Secluded Steppe enters the battlefield tapped.<br>{T}: Add {W} to your mana pool.<br>Cycling {W} <i>({W}, Discard this card: Draw a card.)</i>|Duel Decks: Divine vs. Demonic|Common|0.0||3.605|Heather Hudson|25||Secluded Steppe enters the battlefield tapped.<br>{T}: Add {W} to your mana pool.<br>Cycling {W} <i>({W}, Discard this card: Draw a card.)</i>|0|
197006|Serra Advocate|{3}{W}|Creature - Angel|2|2|Flying<br>{T}: Target attacking or blocking creature gets +2/+2 until end of turn.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.696|Matthew D. Wilson|7||Flying<br>{T}: Target attacking or blocking creature gets +2/+2 until end of turn.|0|
196999|Serra Angel|{3}{W}{W}|Creature - Angel|4|4|Flying<br>Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>|Duel Decks: Divine vs. Demonic|Rare|0.0||4.136|Greg Staples|10||Flying<br>Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>|0|
197032|Serra's Boon|{2}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||2.81|Steven Belledin|18||Enchant creature<br>Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.|0|
197000|Serra's Embrace|{2}{W}{W}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+2 and has flying and vigilance.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.656|Zoltan Boros & Gabor Szikszai|21||Enchant creature<br>Enchanted creature gets +2/+2 and has flying and vigilance.|0|
197020|Soot Imp|{1}{B}{B}|Creature - Imp|1|2|Flying<br>Whenever a player casts a nonblack spell, that player loses 1 life.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.704|Jesper Ejsing|37||Flying<br>Whenever a player casts a nonblack spell, that player loses 1 life.|0|
197036|Souldrinker|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||1.714|Dermot Power|39||Pay 3 life: Put a +1/+1 counter on Souldrinker.|0|
197937|Spirit||Creature - Spirit|1|1|Flying|Duel Decks: Divine vs. Demonic|Common|0.0||3.375|Luca Zontini|1||Flying|0|
193870|Stinkweed Imp|{2}{B}|Creature - Imp|1|2|Flying<br>Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.<br>Dredge 5 <i>(If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)</i>|Duel Decks: Divine vs. Demonic|Common|0.0||4.317|Nils Hamm|36||Flying<br>Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.<br>Dredge 5 <i>(If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)</i>|0|
197007|Sustainer of the Realm|{2}{W}{W}|Creature - Angel|2|3|Flying<br>Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.|Duel Decks: Divine vs. Demonic|Uncommon|0.0||3.316|Mark Zug|8||Flying<br>Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.|0|
197257|Swamp||Basic Land - Swamp|||B|Duel Decks: Divine vs. Demonic|Land|0.0||4.786|Mark Tedin|59||B|0|
197258|Swamp||Basic Land - Swamp|||B|Duel Decks: Divine vs. Demonic|Land|0.0||4.9|Mark Tedin|60||B|0|
197259|Swamp||Basic Land - Swamp|||B|Duel Decks: Divine vs. Demonic|Land|0.0||4.828|John Avon|61||B|0|
197260|Swamp||Basic Land - Swamp|||B|Duel Decks: Divine vs. Demonic|Land|0.0||4.714|Vance Kovacs|62||B|0|
197261|Thrull||Creature - Thrull|0|1||Duel Decks: Divine vs. Demonic|Common|0.0||3.705|Véronique Meignaud|3|||0|
197034|Twilight Shepherd|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance<br>When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.<br>Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>|Duel Decks: Divine vs. Demonic|Rare|0.0||4.741|Jason Chan|11||Flying, vigilance<br>When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.<br>Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>|0|
197001|Unholy Strength|{B}|Enchantment - Aura|||Enchant creature<br>Enchanted creature gets +2/+1.|Duel Decks: Divine vs. Demonic|Common|0.0||3.286|Terese Nielsen|47||Enchant creature<br>Enchanted creature gets +2/+1.|0|
197002|Venerable Monk|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.|Duel Decks: Divine vs. Demonic|Common|0.0||2.117|D. Alexander Gregory|5||When Venerable Monk enters the battlefield, you gain 2 life.|0|
